I have seen a post here in the forums, spoken to guild members and at least 10 friends who play this game and the dragon egg drop is indeed BUGGED for at least 15 people that I have spoken to…
All of which are missing EMERALDRIN and GARNETAERLIN… Exclusively… I for one have 4 copies of each " other than diamantina" of course… So please… Everyone else having this issue… I urge you to write a support ticket
We’re working with a very small data set right now. I recorded over 150 community drops and it seemed somewhat evenly distributed. I haven’t updated it in ages though.
It’s very easy to get frustrated by inconsistent drops, and that’s fine. But as far as I’m aware, there is no collection of data points larger than the sample I collected in the linked thread (if someone has a larger collection I’d love to see it though!). The data does not reveal any notable inconsistency. RNG can be rough
If someone wants to continue my chart, go for it. It got messy to track in the thread.
Even that is debatable. I a clean random environment, any troop that gets a head start is more likely to keep the lead. It’s only when you bring in an artificial equalizer, that you end up with equal drop amounts in the long term.
Relative differences narrow down. Absolute differences grow. Compare 4 vs 1 dragons out of 10 to 250 vs 120 out of 1000. That’s how propability works.
I say we should be able to pick the Dragon we want for our collections and that Dragonite (that resource should be renamed since you know there’s a Pokemon with that name that’s been around a good bit longer than RNG the Game er Gems of War has been.) should be awarded per boss fight in the same increments as Diamonds and that we get a big helping of it for perfect dungeon runs.
Honestly the Dragons being “special” is just another way of saying we would have “PrIdE aNd AcCoMpLiShMeNt!” aka the EA excuse for excessive grinding.
I’ve moved this thread to feedback so it doesn’t get lost (it was in the “uncategorised” list) - I also changed the title. Please don’t write to support about this. We can’t do anything with support tickets that have feedback in them other than what we are already doing on the forum - which is passing the feedback on. But the added downside to receiving feedback support tickets is that they take time away from helping players with account and technical issues.
I hear ya out here loud and clear.
I have given the feedback, I’ve been told it’s not bugged.
I also tested this again yesterday myself.
Given I’ve been told this isn’t bugged, I will focus more on the fact it FEELS streaky and unfair and leaves a bad taste in the mouth, when I’m sharing this with the team to see if anything more can be done from that angle.
Currently the plan is to make them easier to target in some way in a future update, but I know that doesn’t leave you feeling good now, even if the RNG is working correctly.
If you got a coin with a 50/50 chance, and you get numbers on a flip, the next flip is not guaranteed to get you heads. And getting a streak of multiple same results is not only possible, but will eventually happen.
Randomness is an unintuitive feature for the human mind. That’s why many games choose to manipulate “random” results into giving out what players expect.
I still think, we are bashing our heads on the wrong part of the game the last months. Dragonite is annoying for a year or two, but will soon fade into the background.
The real problem aspect in the recent past are tarot troops. Cash exclusive for months, and then given a minimal (and still shrinking) chance to appear in a time-consuming feature requiring a very rare ressource.
Raw data is always the best for analysis purposes. 17 eggs with a noticeable streak of Amethialas (twice the expected value), this really does match other screenshots posted by users.
I still wonder if there may be other factors that influence the RNG on which dragon you get. But I know it’s EXTREMELY hard to even theorize from the user side, without some massive collection of raw data to go sifting through.
For example, one idea I had is, you know how each day of the week has an associated color boss? What if you have a better chance of getting a specific color Gem Dragon based on day of week? I am not suspecting this to be actually true (again, requires massive data collection) but it is definitely the sort of thing that could (a) produce conspicuous streaks of specific Dragons while (b) actually working as designed, and (c) generally average out to an even distribution over the course of a week (especially when viewed at the grand scale of the userbase as a collective, rather than individual unhappy users).