I think they’re trying too hard for lore consistency.
From a flavor/lore perspective, Divines at Legendary and upwards are either gods or very close to it. (At lower rarities we have Divines that are like “I work in a church!”)
Also from a flavor/lore perspective, when designing troops the devs want a good reason why THIS particular instance of a creature type is so much more powerful than the rest. An easy out is, “Well, it’s basically a god or blessed by a god”.
But then they feel like, for consistency, they have to make it a Divine because of that godlike aspect. I don’t agree. I think the mythology has room for beings that are god-touched without necessarily considering them gods.
I think we’re fine with believing that a powerful troop like Ubastet doesn’t have to be Divine to be “a really powerful Raksha”. It’s already Mythic. That’s the part that tells us it’s a powerful Raksha. If the devs want many mythics to synergize, it might be worth making a “Demigod” creature type, but I strongly advise against ever giving that type a 50% starter like Ishbaala.
That said, for all the whining: Divines are some of the best PvE there is. While I agree they’re too strong for PvP defense, I’m glad “playing for a year” gave me enough resources to build teams that mostly don’t struggle vs. Pet Rescues. Sure, there are faster Explore teams, but I also find Ishbaala and Divines really useful for the “…with 3 troops of the same color” daily tasks. There is a safe niche in the game for teams this powerful, but PvP is not it.
THAT said, I’m also on the “I win enough vs. this meta I am not bothered by it as a player”. From a game design standpoint though, this is really weird.