I know I’m not the only one who’s tired of fighting the same twenty-one Dungeon bosses every week. Plus, with the buffs to some of the original troops the bosses are based on, bosses like Eternal Death and Eternal Stonehammer are actually in several ways inferior to the player-ownable versions of these troops.
Instance 1: Stonehammer’s spell now creates 22 gems and gains more life, whereas Eternal Stonehammer only creates 20 and gains the same amount of life as before. The only way Eternal Stonehammer is superior is his trait which blocks all but one point of Skull damage.
Instance 2: The base damage done by regular Death is greater than the base damage done by Eternal Death. In addition, the boost ratio of Eternal Death (3:1) has not changed, but the boost ratio of regular Death has been buffed (2:1). The only way Death is inferior to Eternal Death is that Aspect of Death only drains 2 life from the first opponent each turn, whereas Mega-Aspect of Death drains 3 life.
“Nerfing” the regular troops is not an option in this instance, so the logical thing to do would be to either: make them more powerful, OR, replace them with different bosses, possibly based on newer troops that can cause damage or increase their own power through their spells and traits. In my opinion, a boss such as a souped-up version of Tesla, Obsidius, or Euryali, to name a few, would be interesting new bosses to include in the Dungeon, possibly replacing some of the current Dungeon bosses.
The Dungeon bosses kind of get boring after a while if you’ve mastered how to beat all of them. Variety would be appreciated, and I’m sure it wouldn’t just be me.
In any case, this is a great game, keep doing what you’re doing and hopefully take into account my idea. #Gems4Life
Thank you to anyone who reads this!