They can easily accomplish that by balancing the game more properly. Not putting an incentive on a game mode that people don’t want to play, but have to if they want pets.
The best incentive that GoW used to be based on was “Fun”. Now it’s all about trapping rewards behind shitty design elements.
Besides the uncalled for gold nerf. The worst part about PvP is the 90% Life and Death Defenses. And since you only play like 10 different players. It’s like a song being on repeat over and over again. Even the best songs in the world can be brain numbing on the 50th consecutive play. Basically all they have to do about Life and Death is removed the blessed upgrade. But they won’t. They like how much Life and Death slows players down.
So basically they want PvP to be slow, no matter the cost to the fun aspect of it.
They want us to care about pets, no matter if playing PvP is the worst part of the game right now. Which is sad, because for years it used to be the best element of it.
It’s wonderful to plan such amazing things for 5.0…I hope the servers stay on that long. At this rate it’ll require a bail out from 505 because there’s no way in hell they are going to be profitable this quarter.
(I am under the assumption that 5.0 will come after 4.8 and 4.8.5 so at least 3-4 months from now.)