I think i can’t share the link of some posts i’ve made before because they are at a very-super-duper-exclusive-and-secretive-place wich not everyone can visit: But some quotes will do the work i guess to express some views both mine and from others:
On Great Maw: Devour makes me wonder when and how this mechanic will finally be looked at. Personally i find a little irreal as the devouring troop gains all status, except magic and buffs, from it’s meal. And all of that while removing an enemy troop and adding the points to your own. That’s why it’s so popular, because it has a great value, it’s reliable even with a single cast and it gets much more value out of stronger troops.Devouring a troop and gaining half of status seems to me as a sensible balance change, you still reomves a troop in a single cast and possibly in a skull match and the advantage gained is great, not overwhelming.
Because the other troops sometimes will “miss” the devour and have a lesser body that is much more “killable” in a proper set of moves. Despite the glitch with skulls spam a troop that can remove another troop with 100% chance, even on a single cast, and also receive the life, attack and armor of the destroyed troop is insanely strong.“Oh, but i can lure the A.I with skulls.”- Yep, and if the trait triggers you are even more screwed.
“But even with three troops you can still manage to win the battle.”- Sure, but you are facing a much bigger threat, the stronger the lost troop was the stronger will be the enemy’s Maw, and with any luck cascade things will scalate into a onslaught easily because you will have to handle a bigger Maw while the A.I can keep collecting mana because it still have other three playable troops.
“You can counter Maw, with your own Maw”- More proof that Devour as mechanic is plainly broken… If the best you can do to beat it is join the club then something is clearly wrong.
My approach to limit devouring enemies to 50% bonus, IMHO, would help to keep more diversity in teams, Maw would still work well when you use it because you can still remove a key/troublesome troop and get a boost to Maw’s raw status. It would just not be so prevalent in almost every team composition of anyone who has this troop.
I see this more as a symptom than a cure. We have Maw making battles simply too fast because of the overwhelming status after devouring something, hence why people can just beat anyone as long as they have Maw. “Oh look, Gorgotha fully traited ahead… Nomnomnom…”
And we have Infernal King being just annoying by ressurrecting over and over, the highest number of ressurrections i faced were three in a battle i’ve won and five on one i’ve lost, since then i’m avoiding him…
I hope that i’m not sounding rude, but that’s just how i see things. No, i still don’t have an answer to how pvp can be improved without resorting to Maw/Mercy/Infernal King/“Metaish” teams.
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