What I’m saying is that DEVOUR itself should be removed from the game. This skill is just wrong, it doesnt matter how many times you buff your troops, how many times you silence theirs, all it takes is 1 success and your troop is gone.
So the only real counter to this is to devour/defeat them before they devour you. This skill is more unbalanced than any other skill in this game. There is no counter to devour. Unless I can cast “Undevourable” on my team, or a trait that makes my whole team “undevourable”.
I’m not asking for maw neccisarily to be nerfed, I’m just relating this to the “true shot” teams of 1.0.7 where it was whomever created skulls quicker than the other team. This skill was nerfed to oblivian, but since devour isnt neccisarily a “damage” based troop, but its a Kill and Boost yourself, which is 10x worse than the true shot teams of 1.0.7
This skill whether on MAW or other cards, its just too powerful. If you don’t have the cards to challenge a devour team, you cannot attack them. So if all 3 of my PvP teams I’m against are all mercy/maw/black monacles etc… I have only 1 choice to spend the gem to get another 3 mercy/maw/black monacle teams.
How many times will a player do this before they just say, this game isnt worth it. And when I encounter 50%+ of the teams I’m fighting with devour troops, you will see the unbalanced part of this skill.