Thanks for the summary @Lyrian and thanks for the stream at all.
But two points:
After working with different (and real big) databases since years, i have to say this cant be a real technology issue of Mongo. This is just implementation of the code before, a bad created db architecture or a wrong handling of mongos lock technologies.
Quantity <> Quality
Thank you - good move, those streams are a win-win!
I asked this directly and they said they donāt plan on doing that - āitās the nature of the beast.ā However, they said they will keep an eye on it and consider change if need be in the future.
So what Iām reading is the change to Transform was just a way to nerf Dragonās Eye from making Faction Assaults more easy. And Lycanthropy exists to nerf Essence of Evil due to it making Faction Assaults more easy.
At the same time Iām reading bull shit on how cultivating feedback will lead to more helpful improvements despite the resounding feedback for yearsā¦Delves take too much timeā¦ And are too difficult for the general population.
For you badasses who think they are too easy. Perhaps you can try other more difficult video games to scratch that itch.
Yet time after time. Huge changes are made to the game that make Delves more difficult. ā You may listen to our feedback. But you clearly donāt care.
Are any of these changes going to bring players back to the game or encourage new players to start the game?
Hereās a way to do it. Make the game less difficult and more fun.
What makes this all the more confusing is: How is it that the scores are correct in one place (aka the schedule page for each guild), but incorrect on the bracket? If this was a database issue, both scores would be the same since they have the same data to work with. But the fact that they show different scores means that they are looking at different things.
<Crystal Ball Mode>
Itās a concurrency issue. The place working correctly stores the scores individually and sums them up as part of the web service request output. The place working incorrectly directly aggregates the scores, messing up the total whenever two players finish fights reasonably close together.
<\Crystal Ball Mode>
This is because it costs nothing to do so and presents a very positive, welcoming public face for the company.
It doesnāt mean anything will be done, and the track record confirms that.
Iād love to see a major patch filled with 100% player-friendly changes/bug fixes/QOL and 0% monetization. That might win some good will. Iām sure the cash has been pouring in from the campaign pa$$esā¦letās see a bit of return on it, perhaps?
Talk is cheap. I prefer results.
I know Salty & co. are passionate about the game. Itās encouraging to see. Iām not saying they should turn into stern, un-fun knobs. Iām just burning out on enthused words and nothing to back them up. Enthused words donāt make Arena suck less, donāt fix broken Skip buttons on the campaign screen, and donāt get rid of that godawful persistent ā!ā on the Shrine button. If feedback mattered, these things wouldnāt still exist.
A plea to those who can actually affect change. Make the game player-friendly again. Put out a bugfix/QOL patch for no other reason than as a massive show of goodwill to your customers. Show us we matter with actions and not just enthused words.
I definitely agree that nice-sounding words alone wonāt fix the issues with this game. It was nice to see the enthusiasm and passion, though, because I personally havenāt seen that expressed from company representatives for a long while. I feel like itās been a long time since weāve heard these kind of well-meaning, intentional words, let alone actually had lovely fixes and patches like this implemented.
Youāre right; what we heard is not a solution. But itās a start - a glimmer of hope, if you will, and one that has been lacking for a good while.
I personally agree in that they probably wonāt do anything. They havenāt done anything in the past couple of years and you guys are still here complaining about the same things. If you guys havenāt left after all that time I donāt see why they would be motivated or have any incentive to make those changes at all.
Perhaps there is another secret forum where a vast swath of other players are commenting, and thatās where the devs are getting all their horrible decisions and feedback from, because they certainly donāt listen to any players from this forum.
I think that is beyond best case scenario. I actually think itās a lot simpler to that. You guys have been complaining for so long that itās a running joke to them. They wanna see how long they can get away with not doing anything before you guys actually leave.