If we’re going to post a database of chest pulls, here is everything that needs to be posted to understand the pull, as far as I know:
- Faction Hoard quality - This can multiply rewards.
- Chest level - This affects the “slots” you get.
- Final room multiplier - This multiplies rewards.
For clarity, here’s how I understand hoard chests work:
For every chest level, you get a “slot”. There is a loot table per slot. There are multiple amounts of gold, glory, souls, chaos shards, legendary ingots, and mythic ingots that might be rolled for that slot. (This is sort of how LTs work, though each slot has a different table.)
After your chest rolls the slot, rewards are “collapsed”. So if you got gold in two slots, that gold is summed into one reward.
After rewards are collapsed, your room and hoard multipliers are added together then applied. For example, I think if you have a 2.55x room multiplier and a 2x ingot multipiler, the result will be a 4.55x multiplier. I’m assuming it rounds down. So if you had 1 mythic ingot, this would end in 4 total mythic ingots.
So: it is possible to get an all-gold, all-glory, etc. chest. This is more likely the lower your chest level, because hitting the same thing twice is less rare than hitting the same thing five times.
I also assume that the loot table is set up so gold, glory, and souls are most common, chaos shards less common, legendary ingots less common, and mythic ingots very rare. An all-mythic-ingot pull seems possible, but extraordinary.
Anyway, because of that, it isn’t enough to crack the code if you get 38 chaos shards. We have to know what math was done to get at that number to try and sort out what the “base rewards” were. That said, I think @Mithran probably already cracked it?