Jainus:
Problem with Death Curse is it’s pretty much unavoidable, especially in the build limitations trying to get colour bonuses in GW.
E.g. today - a 4x red team all with Impervious or Warded is pretty much unplayable, and will struggle when the defence also has Famine, a weekly-buffed EK, or other strong stuff.
Death Curse can be played around a bit, with Stun, or killing it last - but in a 4 of one colour restricted team?
It’s annoying. It’s not unbeatable, but working around it in the GW environment can make things almost unbeatable. And everyone knows that, which means it is everywhere. Which is even more annoying. Workarounds cost you points. Not working around, you are back to the dice roll, as the OP says.
I said pretty much the same thing yesterday:
Maybe what makes DK much more irksome is how we are restricted on our deck building choices (for max score) at Guild War battles wich limits some options of how to deal with him.
I’ve used Maw today and i hadn’t another option but to kill DK with skull damage, and even if i could get a free turn chance to get rid of Death Mark i would risk losing a troop or three troops at least the same way, becase the only brown troop with Cleanse is Emperina and it’s single targeted, but to use her i would need a whole new setup… And if i would opt for a mass cleansing effect i would again incur on some points loss because of the restriction of using all Brown troops today.
DK’s trait right now is just adding unnecessary trouble to a feature already controverse in some points, i believe people wouldn’t be mad by losing one troop or even a battle if their team don’t perform as good as they expected, following the color’s restrictions, but losing maybe your entire team to a single trait is plainly infuriating and it will occur every now and then and build up frustration that can be avoided.