This [quote=“GoldPhoenix0, post:112, topic:20562, full:true”]
Hey @HADuke, again, thanks for putting in the effort for posting up the video. I did end up watching the 4 battles from your video and I do admit that there were some really close battles in there where it came down to the wire. From what I can see (again, my opinion), one of the biggest issues that I can say with your devour team was that half of your troops are gem transformers or destroyers. On both PC/Mobile and Console, when I play with those types of teams, there are many mixed results which results from that, which generally does not guarantee that you will get an extra turn, and can possibly even set up the opponent for some 4+ of a kind matches. I’ve always found them to be a double edged sword, although I’ll generally hold off casting until (if I have control) I can guarantee an extra turn.
The Dragon Soul match was painful to watch, just because of how close it was. I did notice that there were some instances where 4+ of a kind board matches were being left in favor of using spells, which did cause the board to change a bit, which would have given the AI a better chance of landing skulls. The Great Maw team on the other hand was a team build to feed as much mana into the Maw asap, and gained huge stats.
Again, from what I can see, I’m not trying to make excuses, from what I can see, the issue is not with cheating AI or standard board drops, but with moves which greatly modify/clear the board. I do have to say though, that changing this code would mean changing it for BOTH the AI and player, and I have also seen may cases where the luck is in the players favor on board clearing/mana transforming/destroying spells. I’m not 100% sure this would be a universally loved change though.
I never said I wouldn’t watch it, just that it was impractical to watch a 48 minute video (and referenced that others who suggested putting in some time stamps of relevant sections). FYI The next patch has now been delayed by 48 minutes, you may now blame @death for that wink wink.
@RyuuHou24 - That second video does seem pretty annoying. We may need to look into the code not spewing out that many of the same gem in a line how it did. That being said though, the board dropping code does not take into account what player’s turn it is, and for some other lucky player out there most likely would get a similar drop. We may need to investigate what is going on in that case, thanks for the video.
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This quote right here… I’m calling bullshit on. I have very SELDOMLY had gem or skull drops from the skydrop in a row like the AI seems to have at nearly any match. I don’t understand what is so difficult to see here. Why the devs and the dev brown nosers can’t clearly see this and KNOW that this is a problem. Way too many players are complaining about this and a good friend of mine has completely quit playing this game because of this crap. Like I said above, this only happens in ranked PVP matches. I just played (and won) 10 casual matches in a row against teams WAY higher ranked than me. And guess what? It was like I was playing kingdom challenges and the AI had NO clue what it was doing. SEVERAL times in those matches the AI skipped over extra turns and skull matches. Not once did a cascade of NEEDED gems and skulls fall in a row for the AI.
However, I go back to ranked PVP and lost 3 matches in a row due to the before mentioned problems.
Stop with the excuses. Stop calling it luck. Look into it. Find the damned problem. Fix it.