This is where I was at, too:
So with two independent people coming to a similar answer, I’m feeling good about that.
I thought I potentially saw somewhere a mention of moves being changed to cap at 50 instead, but couldn’t find anything on that just now, so will assume it was just in my head.
I’ve also been a bit suspicious of True Damage, lately. I know it only counts the actual damage you do, i.e. to Life, so the potential for damage is less. However, I recently had a couple of battles where I only took 1-2 skull hits at 60-80 damage, and killed all four opponents with True Damage/Rope Dart along with a bonus, cascading skull hit or two, at over 100 Life each, but seemed to score a bit low despite not taking many turns or losing Troops, etc. (or using off-colour). If the ratio still caps out at 4:1, this seems a bit weird, so I guess I wonder if either that ratio has changed (e.g. now caps out at 6:1 or 8:1) or something else is happening to make True Damage/similar not count properly.