Cursed Gnomes

Is the formula the same?

0 * 50% chance?

:stuck_out_tongue_winking_eye:

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Thank you for the increase, but as long as cursed runes (and hence access to every highly desirable new soulforge recipe) continue to be tied to something as rare and unreliable as a gnome’s appearance rate this may continue to be a source of frustration.

Have you considered adding an alternative (non-monetised) option? Something that can’t be farmed, like adding a small amount to the loot table of chests at the end of delves?

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I’m skeptical that a 50% boost on the apparently infinitesimal base rate is going to be any more noticeable in gameplay than the unspecified boost on the 7 days just ended.

But hey, maybe if it stacks with the Vault weekend’s boost? We can but hope.

Have anyone noticed any differences yet?

200 battles - 0 CG so far

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1st try,only 100 battles,0 for anything !!!

0 treasure
0 soul
0 mecha
0 jewel
0 glory
0 cursed
0 verses

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on “secondly”:
do you actually believe your own words?

it started out with a really bad droprate which is documented by many users. that was intentional, I completely understand why (-> to drain some impatient people out of gems, which worked like a charm) and I don’t even have a problem with “that”. after experiencing the overwhelmingly bad droprate myself I thought about what will benefit me more: drop gems or try and collect enough cursed runses to save the gems for upgrading the soulforge. due to not having the option of using gems if you have enough cursed runes my decision ended in spending the gems, because of the cost of all additional essential items that need crafting eventually (troop, weapons, pet x31). Still, no real problem with all of that for me…

but then there was an empty promise (or a fully calculated lie ?) of increased encounter chance over the duration of last week paired with no response of the devs.
and now we got another (possibly empty) promise over “the hoe hoe hoelidays”, because the first accumulated data shows exactly that to be the case. again.

you’re just scoundrels.

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Over 300 games no cursed gnomes for me , getting fed up with this nonsense . Increased from what exactly as Zero seems to your bottom line

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Perhaps the developers are trying to lead the players to the game in the dwarf event at the 12th level of the expedition for 1 minute? To receive the full dwarf reward? Do not know…

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Sorry Mr dev. But 50% increase of 0 is still zero. Or if somehow the regular rate was .5 percent chance. Now we have .75 percent chance. Still quite horrible. As many have said. You are going to lose a big chunk of your player base due to thinking $$$. Not just a matter of how very long it is going to take just to get the soulforge complete. Then you have to have more to craft anything. This is where is masses see a major issue. Mats to craft are ridiculous. Very high. Stupid high. And now that I do some math. .5 percent was not close. It has been more like .1 percent. 1 out of 1000 battles. So increase means .15 percent. Hey only now 1 out of 750 or so. Excellent. Let me run out and do 750 battles a day for 1 gnome. Yikes. Wake up Mr Dev. Your rate needs a much bigger increase. And after 2 weeks. Then what. Back to near zero found each week. I dont think understand rule #1. Dont leave your customers frustrated and mad and wanting to bang head on wall after a gaming session They should be happy and enthusiastic and wanting to play again. What part of that do you not understand. You content is for long term use (crafts) but making the soulforge long term is very bad decision. Hopefully you listen. And by tomorrow’s gap. You do even better than some 50% increase of near zero. That is not helping. So far again today. Zero cursed gnomes found. Expect that all day. Where is that increase

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Hmm.

I’ve done approximately (very approximately) 400 battles today. Gnomes are far from lacking as I’ve kept a tally and had 15 gnomes today, inc. 2 verse gnomes. Out of all of these? Are you ready?

0 cursed gnomes. That’s zero.

I’m struggling to see how this idea was ever considered as sane. I mean, why introduce a new currency that appears to be virtually non-existent? I love this game but…and I hate to say it…this may well be the last nail in the coffin for quite a few once dedicated players.

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from my side: 600 battles - 1 CG
working till 1000 battles

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Have done approximately 3000 matches since friday ,have only seen 3 cursed gnomes…clearly these gnomes have not been increased,hope it improves as many of my team mates are frustrated with this update

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:man_shrugging:

That’s been their design philosophy. Introduce resources needed for progression they retain full control over (deeds, books, warcoins) or make those resources only ostensibly farmable (Nysha, runes, tarot cards).

A carrot-on-a-stick stops being a motivator when it’s kept so far away from you that you have no hope of ever catching up with it.

They’ve been playing the ‘long-term monetary health’ game so hard, most content introductions have fewer game-like aspects to them than they do boring math. They’re trying to substitute ‘game’ for ‘Excel formula with a guaranteed return of investment’.

The thing that infuriates me most about runes is that for ages we’ve been asking for a way for newer players to catch up on forge scrolls. Not just another theoretical way of being able to obtain forge scrolls.

C A T C H U P.

This patch has effectively done the opposite of that. And we’ve had to wait 2 years for you guys to figure out how to make the game worse for newer and more casual players?

By 2026, all that’s left of GoW will be a single row of 3 symbols you spin around until you get 3 matching symbols. 50 gems per spin.

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If it’s a very small appearance rate in the first place, an individual player is unlikely to notice any change. S/he simply doesn’t play enough individual games for that effect to bear out in his/her data; even if s/he went from 0 gnomes to 1 gnome over two similar (but discrete) sample sizes, that’s something that could very easily be “noise” or “RNG” and not because the rate increased.

The only way one could likely really tell the difference is if they had access to the developer’s data, the totality of everybody playing on all the servers, those thousands or perhaps millions of players. Because those would generate data sets large enough to be meaningful and to tease out the differences between “before” and “after”.

But I suspect we’re not going to gain access to that data. Even if we did, I’m pretty sure there are people here who would simply claim it’s bogus and not trust it and we’d be right back to square one.

There are what, 13 different gnomes right now that can appear in PvP or Explore? And outside of a vault weekend, you’re supposed to see a gnome roughly 1% of the time? So even if Cursed Gnomes are supposed to appear as often as their other brethren – something I doubt given how much more frequently one sees Treasure Gnomes and Pest Gnomes (in PvP, the latter thankfully not in Explore if you want to skip him) – that would still suggest a 1/1300 chance to find a Cursed Gnome in any individual battle. Which means probability theory suggests you should go really long periods of time without seeing one; 1/1300 is an average, not a mathematical certainty.

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How about adding Cursed Runes as a possible reward for using Treasure Maps? It would make them actually worth using :slight_smile:

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i’d rather offer to get 1 guarantee potato gnome for say 200 fights

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Thanks for removing VK.

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Best moniker I’ll see all day :heart::joy::ok_hand:

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Worth using, yes. But it wouldn’t make that game mode more fun. If they did add runes to treasure maps, they’d have to make the drop rate mirror that of other game modes. I have no problem with maps dropping runes, but I’d quit if maps were the only game mode reliably dropping runes.