Council of Chiefs

So each event will be different ways of earning points. Fine.

So before each event somebody has to sit down a work out a fair amount of points for each stage reward right? I’m assuming they are aiming for a certain tier amount each guild member will need to purchase?

It was explicitly stated when raids/invasions were launched what tier would be required of guilds to get all rewards (It was tier 3-4) we were told. The problem we are trying to get addressed is that surely there has been a mistake with this event because we are looking at tier 6-7 required.

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Class events are the least fun to play due to the extremely limited troop choices available, and the new world events seem to be going the same way… Most kingdoms don’t have enough viable troops to make a fun team to play with, especially when one is facing the same troops at level 100+ after some battles.

E.g. if you wanted to do a fun skull-themed event this week, give us the tanks and skull converters/generators to play with… If troop roles were properly assigned this wouldn’t have to be done manually, just enabling a couple of roles for each event would work.

PS: 100% agree about the event points required to close all rewards being far too many… I doubt we’ll close the last portal at Anonymous, would be the first time that’s happened but it’s just not worth the gem investment.

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I’m just trying to translate the cryptic passage into a sort of a human language. It looks like this: “So you guys go and play the game but we won’t tell you the rules.” OK, I get it, thanks. Cannot be more cryptic than that.

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@Fleg 10 characters!

Two people can do the same battle at the same difficulty and get different amounts of skulls for winning. If a random amount of points was added to people’s guild wars scores people would be furious. Imagine what would happen if the NFL decided that touchdowns would be worth between 5-8 points next season.

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So either you INTENDED a requirement of tier 6-7 or somebody can’t do math?

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I fear it’ll be too late. The first impression of this event is not good. It’ll be a hard sell to get folks to partake in it next month.
I won’t repeat what I already said on this thread.

It’s basically my last shot at hoping sound minds are used sooner than later. :man_shrugging:

I thank you for looking into it though.

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I am sad to see that the event is working as intended.:cry::pensive:
It is boring - same fights over and over.
Confusing - you just did 1 level 120 fight and after you can choose 3 x level 50 fights(not confusing if the intention is to force you to spend more sigils, which means you have to spend more gems, so it is a gem sink)
Poor design.
The guild has to spend much more gems, than in any other guild event, to be able to get all rewards - AND on top of that it is a secret how you earn skulls. Randomness as every thing else in this game I guess. So I spend gems buying tier 6 - I am not a happy player learning that someone else can be much more lucky than me and have spend less gems, but gotten more skulls/points.

I don’t mind the restrictions: troops and weapon has to be from the same Kingdom.
Though it does challenge low level players, which don’t have all troops and definitely not all the weapons.

You say it will be “different” for next World Event, I guess you are hoping, that we think: it can’t be as bad as Council of Chiefs, so we spend gems on the next and the next and the next.
Sorry! for the next world events I am telling my guild just to skip it = 0 gems spend, unless the weapon is worth buying.
Of course I will check on here, to see if the devs have changed World events into something fun, dynamic and with rewards that are obtainable. Otherwise: not nice meeting you World Event, but have a great life.
We will be doing the weekend guild event instead, unless this turns out to be an event with unrealistic amount of towers to be defeated etc.

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The “gem value” the devs have put on these new tokens must be astronomical.

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RNG plays a role during the GW match. But the major difference is… The skulls this week are based on a roll after the match is complete. Making it impossible to track. And because we have no clue how many skulls we should be getting. No one can know if the event is working as intended or not. Since y’all don’t have the time to check every match and the community of beta testers you have don’t have the necessary info to know what’s going on.

It’s the honor system all over again. Which I’m pretty sure is bugged now. Since I have members who went backwards in honor rank post 4.8
But I can’t know for sure because no one knows for sure how it’s supposed to work.
And support is backed up due to the amount of tickets y’all get because you promote ignorance in your player base rather than knowledge. So instead of being able to help resolve matters peer to peer.
We instead are left with…
“I don’t know how it’s supposed to work. Put a ticket into support”.

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Salty got so bored playing the new event on the live stream she started showing pictures of her dog instead.

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And Joe Pesci willing… The last time.

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Well, at least it’s not an Apocalypse Kingdom event, where we can put amazingly awesome Xathenos to work.

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So… every new event will include a new random factor, that nobody is aware of, that will not be explained at any point and that we are supposed to figure out to have more “fun”.
While also expected to optimize our strategy to it from the start.

I think, you are confusing this with an offline singleplayer puzzle game with a save/load feature in some way.

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This is how I feel.

It isn’t harder math than anything else in the game to answer, “How many sigils will players have to spend?” If we believed Saltypatra or Kafka couldn’t do that math, we’d have to completely forget they did that math when Raids/Invasions released and discussed it with us publicly. It was a friendly occasion and everyone… well, let me correct it to “most people” were excited, because the cost/reward ratio seemed to be worth it even though we were now “losing” more gems.

This is bogus. Their bet is that you are too stupid, addicted, or indifferent to make good on any action. They’ve made this bet several times and won, so they’re going to keep making it. I know Salty and the gang aren’t stupid, so the only explanation for why they seem to continue to act as if they are is a GW Bush kind of “If I act like a good ole boy you’ll let me steal your wallet and stick a screwdriver in your eye, then you’ll blame a homeless man for making me do it.”

It’s not an outlier. It’s a pattern. If you stick around, get used to GoW being a game where only the people who spend money can reach the rewards. It hasn’t gotten better for two years. There’s other games to play. What I’ve found from playing them is many of them offer even more generous monetization and you can have a lot more fun in them.

For example, in one game I play, $2.99 a month gets you something like GoW might present as “a squire” who collects up to 8 hours of (slightly reduced) tribute for you. So while I’m at work, I keep getting income from that guy. And while I sleep. I know the economy is balanced so these rewards are trivial in the long run, but $2.99 is also trivial to me per month.

Imagine if GoW did subscription content like that instead of the current models that tend to require you spend more and more money per week to get the same thing. I feel like the devs have a successful casino, but I signed up for this game because it didn’t seem to actively promote whale behavior. If they’ve changed their mind, I’m moving on, and I suggest you follow.

In the end, I think while the quoted statement is humorous, it’s mixed up who is the one stepping on rakes. The players are Charlie Brown, and the devs are holding the football. Every time you tell them “or else” then keep playing, they win.

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In the future, i wont give a single gem for this kind of crap event.
Expensive, unpredictable, chaotic, repetitive and boring.
Good idea on paper, but in reality just a trap for our gems and $.

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Or more exactly, every time you keep paying.
While a game that runs dry of free and low investment players becomes unattractive to whales too eventually (and yes, we could force their hands this way, but the game foundation would be broken beyond repair until they understand), there’s no immediate benefit in someone who plays but does refuse to invest money.
I’ve come to the point to see this game as downright undeserving of my money since the justifications of the graphics “upgrade” a few years ago, and I am not shy to share this stance with my guild mates whenever I feel like it.
Numbers like concurrent players, matches played and gems spent are cute for marketing, but ultimately it comes down to Dollars, Euros, Pounds and so on. Unconvinced about the recent “improvements”? Make it your resolution for the rest of the year to not pay a single coin. Write it on a note and glue it to your screen. Don’t give into it when the next update brings in new shiny toys. Anything below 6 months can be shrugged off as a random fluctuation.

I know this has been said before, but WTF?

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i’ll guarantee they’re tracking gem spending on these world events.

I just question if they’ll attribute a significant drop in tier purchases next time to this debacle.

Cost-reward ratio isn’t worth it. Explore is free, and similar rewards (more of them too.) Time-reward ratio also favors explore.

My plan going forward is to craft the weapons in soul forge, if they’re interesting enough to justify delaying mythic crafting. Otherwise, they can wait until my mythic collection changes that assessment.

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This.
The score system here is a terrible decision.
You’re actually asking your player “Trust us, the points you’re receiving are correct”

Aaaaand , given near and distant history, devs have absolutely NOT earned the trust needed to make such a statement

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