This is how I feel.
It isn’t harder math than anything else in the game to answer, “How many sigils will players have to spend?” If we believed Saltypatra or Kafka couldn’t do that math, we’d have to completely forget they did that math when Raids/Invasions released and discussed it with us publicly. It was a friendly occasion and everyone… well, let me correct it to “most people” were excited, because the cost/reward ratio seemed to be worth it even though we were now “losing” more gems.
This is bogus. Their bet is that you are too stupid, addicted, or indifferent to make good on any action. They’ve made this bet several times and won, so they’re going to keep making it. I know Salty and the gang aren’t stupid, so the only explanation for why they seem to continue to act as if they are is a GW Bush kind of “If I act like a good ole boy you’ll let me steal your wallet and stick a screwdriver in your eye, then you’ll blame a homeless man for making me do it.”
It’s not an outlier. It’s a pattern. If you stick around, get used to GoW being a game where only the people who spend money can reach the rewards. It hasn’t gotten better for two years. There’s other games to play. What I’ve found from playing them is many of them offer even more generous monetization and you can have a lot more fun in them.
For example, in one game I play, $2.99 a month gets you something like GoW might present as “a squire” who collects up to 8 hours of (slightly reduced) tribute for you. So while I’m at work, I keep getting income from that guy. And while I sleep. I know the economy is balanced so these rewards are trivial in the long run, but $2.99 is also trivial to me per month.
Imagine if GoW did subscription content like that instead of the current models that tend to require you spend more and more money per week to get the same thing. I feel like the devs have a successful casino, but I signed up for this game because it didn’t seem to actively promote whale behavior. If they’ve changed their mind, I’m moving on, and I suggest you follow.
In the end, I think while the quoted statement is humorous, it’s mixed up who is the one stepping on rakes. The players are Charlie Brown, and the devs are holding the football. Every time you tell them “or else” then keep playing, they win.