I will be blunt here!
In our Guild [Mean Machine] we were ALWAYS able to finish all the event stages.
Yes, we all did our part, as expected.
However, with the inclusion of this new event - Council of Chiefs and the Invasion mode together, things started to get too complicated, not just for us, but many other people as well.
Gems of War is a very time-demanding game that already has more than enough grind!
The introduction of the Council of Chiefs event is just another hidden ruse to make us spend extra Gems and grind even more while providing just some extra (hidden) lore. That’s my opinion.
Of course, that would not be a problem if the requirements would be actually reasonable enough so that you could at least claim all the rewards stages. Sadly, this is not the case.
From where are we standing now, we still have one Invasion stage to finish, and the same goes for the Council of Chiefs. Having two different events in one week is a big mistake.
If you don’t plan to cut out the requirements significantly, let me know. I don’t want to play a game that has lost the true vision when it comes down creating new and exciting content.
I don’t find anything exciting about this new event, except for the lore, so you should at least reconsider or heavily tweak this game mode, and decrease the requirements significantly, probably by 40-60%. Again, two game modes in one week is not a good design decision at all.
It’s probably best to have one event active at a time.
I would have just scrapped this new event altogether and put the Lore in the existing Event/s.
That’s all I have to say.
Bronka / Koromac [Mean Machine]