Revenge:
Whenever this troop get damaged by enemy troops spell deal equal damage as my attack to the attacking troop.
Rival:
Whenever a troop from the same kingdom attack this troop with its spell, deal only half of the spells damage.
Revenge:
Whenever this troop get damaged by enemy troops spell deal equal damage as my attack to the attacking troop.
Rival:
Whenever a troop from the same kingdom attack this troop with its spell, deal only half of the spells damage.
Not sure about the first one, could get way OP. Second one could be good
Yeah with that first one, wouldnāt a Kraken then take 30 damage itself on every 4 match? Sounds just a ātadā OP
Just put four of these on defence and watch the invaders kill themselves.
Well, my main idea with the Revenge trait was to create a trait that did some damage back, whenever a spell was used against the troop. So krakens legendary trait or other troops traits wouldnt activate the Revenge trait.
Yeah but you could buff the heck out of attack, and any that cast a spell to all like dragons would be instantly killed if your attack was high enough
Iād go more for a trait the reflects some spell damage, just like the Thorny effect from Skull that some troop have.
Yep this is what I could see happening. One AOE troop suddenly takes 100+ damage!
āCounterattackā would also work. Deal attack damage back when taking attack damage.
Yeah, some form(s) of counter attack traits, would be really cool. And it really has a big potential.
Evil Mirror
If this troop is affected by a status effect by an enemy troop, deal Death Mark back.