Continuity (it really shouldn't be this difficult)

I could do it in a day. Only been volunteering for the task for three years running or something.

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Fan favorite @Ozball could do it, and would be the best choice. A lot it is just cleaning up and using consistent grammar. And who better than a non-native speaker that had to learn English, and is now completely fluent to the point he can’t speak Portuguese?

Ozball works on boring server stuff, which is important, but I think his true talents are underused.

Another example:


Three of them say “convert gems to doomskulls” while the other three state “transform gems to doomskulls”.

Do the creators of this game deliberately troll the community for some reason?

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There is an achievement tied to raising 100 troops to gold elite status. Yes, the devs deliberately troll the community sometimes.

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I knew there wasn’t an achievement going in. But to me finishing every single challenge is more of an achievement than spending 8-12 hours farming Explore daily.

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To me all the text issues indicate how very little the staff talk to each other. It’s almost like Infinity Plus 2 is actually 2 or more development studios.
Either way…
If I can get a guild to donate to the right tasks made up of players around the world and most of them with less than a year experience in the game. All thanks to discord.
Then you’d think someone could tell the programmers to pick a lexicon for Gems of War.
To be fair though… We match gems and can buy gems… which should’ve been our first indication that words are not important to them.

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And two of those Doomskull weapons have traits that potentially backfire. But I suppose lack of continuity is good, because in that instance, two broken weapons is better than six.

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I agree with you but there’s a difference between you and the devs.

You have to work to do the cat herding to get the guild coordinated or you lose some rewards.

They can release troops without text, or incorrect text, or incorrect art, or with any number of other problems and people will buy gems anyway. “It’s just how live content games work.”

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It’s like the people writing these traits are all different people every time.

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There are 14 troops/classes that start their troops with 50% mana, and of those 14, 10 of them use the exact same format: “All [Troop Type] start battle with 40% (Divine)/50% (Everyone else) Mana.”

Three of the 14 that differ all differ in completely unique ways as well. Shaman makes sure you know that it’s only Allied Tauros that start battle(s) with 50% Mana. Captain Macaw, which started this thread, makes sure you know that it’s only Rogue Allies who start with 50% Mana… and it also confuses you by telling you that Rogues don’t even start with 50% mana, in fact, they are GIVEN 50% Mana when the battle begins, implying that it stacks with other mana effects.

Now Quentin comes out right after Macaw and goes back to the Shaman format, except instead of Allied Knights, it’s Knight Allies. And you know what, here’s why it’s really annoying: we have 14 more troop types that don’t have 50% mana starts yet (Centaur, Construct, Daemon, Dragon, Fey, Goblin, Merfolk, Monster, Mystic, Naga, Raksha, Stryx, Undead, and Wargare).

What’s the text going to look like on those? Because eventually, if the developers care, and I think they do, someone is going to have to go back through all these troops and make all the text uniform: just like they’ve done with a couple other abilities, like when they changed remove skill points to eliminate.

It just seems like it would save them an awful lot of time if they would take a pro-active approach in doing it right on release instead of setting themselves up for more work later…

We’re going to end up with things like “Allied Constructs, not enemies, start with 50% Mana in Battles” and “Merfolks on your team get 50% Mana when you start battle.” Gaah

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My guess is that they use alot of subcontractors for the coding. And the workers change all the time. So everyone just writes the traits etc the best they see fit.

They really should have defined the different terms and made a set model how to write texts from early on. Im actually really suprised they didnt do this after the player base started to complain about it. Would have saved alot of work hours later on.

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mix of1
while every other weapon that creates 2 types of gems in the same cast uses expression ‘mix of’

Sure, Festival Staff must’ve come out before plethora of dual gem spawners was a thing, but - once again it’s the same basic action with different descriptions.

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Ranger still says “split” instead of “scatter”.

Crimson Arrow and Quickpaw Jack both appear to be Red Pandas (or is Jack a Racoon?), but Arrow is Urska and Jack is Wildfolk (both available in Green summon stone for ease of comparison).

And Red Pandas are more closely related to Racoons and Skunks than Bears anyway.

I also thought Ragnagord had a Doppleganger that was a different troop type as well, but I forget who it was. It wasn’t an Orc, Goblin or Giant, so it’s not like I’d ever use it anyway.

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At a glance I would think this is a powerhouse that generates 15 red and 15 greens gems!

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I still bugs me endlessly that Queen Moonclaw summons a random gnoll and there is really no way to figure out which troops those actually could be without going over the ARTWORK of EVERY card and then GUESSING their intended species and whether that qualifies!
Or alternatively: trial and error. Awesomeness.

The same applies for Coccoon, and probably some other troops.

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