Sure it’s only ME to blame for after almost 2 years of consistent negative experience I still appear to hope that the devs can do anything right. Just to be proved wrong. Again and again.
I am completely baffled how on earth a team can put in the field so many showstopper level bugs that are obvious by just playing the game for 10 minutes. Ever heard of the idea to try the frigging produce before the commit? If the programmer is too lazy to do that himself maybe hire a tester who will do that? Or if going the cheap way, open a beta program so a few hundred willing candidates can to it for free?
Just from the top of my haed a few issues I stumbled on the first minutes:
- invade no longer remembers my used team – i have to select it every time. (possibly using the defend team for invade)
- the ‘Defend’ button is gone, on the defend tab if I try to switch the defend team, it jut locks the interface, tab buttons and close not working, can only use alt-F4.
- I played an esay offer then a hard and got the rewards for the easy again
- the numbers and stats look completely out of whack (some other post suggests it a known bug).
In short the new pvp that is the main feature of the release put the whole system on its knees.