Note: this is a bit of a stub of a post, since I’m not able to fill it all out right now.
Threads have definitely been made about the lack of rewards from Class Trials; I’d just like to focus on XP.
Class Trials
Let’s consider Class XP, what we can reasonably consider to be the focal point of a Class Trial (even though many just use free sigils for the Gems).
XP from (8) Rewards: 10, 10, 15, 15, 20, 20, 25, 30.
Total: 145
XP from (7) Shop Tiers: 5, 15, 50, 150, 250, 360, 500 (repeatable)
Total: 1330 (up to 5050, max XP)
This alone should realistically be enough of an insight into part of why Class Trials remain unattractive to interact with, particularly given their frequency.
Tower of Doom
I’m tired, will fill in later (especially if someone provides the numbers).
- Tower of Doom also has a Major Orb at the end of the Rewards, plus other stuff, so I wouldn’t necessarily say Forge Scrolls from the first 25 levels are the main focus.
Pet Rescues
I’m tired, will fill in later (especially if someone provides the numbers).
- Feels comparable to Class Trials, but much quicker and more frequent.
I’d propose that the main reason I don’t see too many complaints about the number of Pets in the Rewards from Pet Rescues is because they can be triggered much more frequently than Class Trials.
This does actually change, however, when it comes to Cosmetic Pets that aren’t in the general pool of Pets able to be rescued by encountering a Pet Gnome, and the single/whole-day events. Those are a bit more complicated topics, though.
Potential proposed solutions:
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Make Class Trials able to be triggered more frequently, assuming a player hasn’t maxed that Class.
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Increase the amount of XP available in the rewards, increasing the difficulty(/size?) of the Trial if necessary.
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Your answer here
Good morning, everyone.