Whether or not people agree with combo breaker or not, it either needs to be only implemented in the early levels, or just turned off for things like pvp and arena. Right now it’s most certainly turned off on every level (even early levels).
Fascinating. How did you calculate the player’s Extra turns? Do the matches where you turn half the board into one colour or into a whole lot of skulls still count as one Extra Turn?
4 different ways of making a match-4 in horizontal and vertical configurations.
4 different ways of making a match-5 (line, cross, L-shape, T-shape).
You’re counting the AI’s extras from the simplified match-4’s that it creates and from the match-4’s it gets dropping down from above, right? I often find I do miss a few of the more complicated Extra Turns available during play.
I just counted moves, regardless of how many Gems were matched since you only get one Extra Turn.
Also, I used the same team in every match, and it was DESIGNED to create Extra Turns. While AI had a huge variety of teams. This suggests the numbers should actually be FURTHER apart…
Combo breaker is:
New gems creating a 3+ gem match after AI takes turn, or new gems sets up a 4-gem match after player turn.
Other then a 4-chain being set up after your turn from new gems. Or 4-chains set up after AI gets an extra turn. Extra turns has nothing to do with combo breaker.
@Sirrian said that when i complained about combo breaker not working on lowest difficulty half a year ago. The clock in question does not refer to time but number of times a certain event happens.
Yea, from Dec. Maybe more to combo breaker then that, but counting an extra turn because of a spell (for example) has nothing to do with combo breaker.
when did this got changed? I thought is was supposed to be OFF in ranked mode?
2.0 patchnotes:
edit: ah i see, there seems to be a misunderstanding:
OFF is when both parties have equal chances for combos (“lucky drops”)
ON is when combos are being artificially stopped for the AI