Class XP points no longer given in the Arena mode! Why?!

Yes, or newer players that would prefer to level up their classes a bit more first before plunging into pvp.


Return experience to the Arena. This is not very fair, but we are playing and getting ZERO experience for this is fundamentally wrong.

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They already know the last class played, it gets displayed as part of your hero portrait in the upper left corner when on the world map. Technically, they could just award champion XP to that class when playing Arena, if they wanted to.

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Alternately, they know how to disable hero traits and talents, because they used to do that in the Arena. The devs could let you pick a hero class to earn XP for the Arena team like with every other team selection process, then (re)use that code to disable everything else about the class besides the champion XP.


If it was that easy they would have just kept XP for the classes in the arena.
They had to had to of known there would be back lash from the change.
If class change was part of the legacy code. I’m gonna assume that the way arena and classes worked was also part of the legacy code.
It will most likely be fixed in 4.3 when the cost of the arena is paid for in gems instead of gold. :roll_eyes:

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Exactly. If you look in the patch notes, you will see that it still states the following:

The Update version 3.5:

Here it is:

  • Once a Hero Class is unlocked, and set as the current Class, players can start to earn Champion levels, by using the hero in a battle. Champion XP is only earned if hero is used in battle, and for the current class equipped with the hero.
  • Quests, Challenges & Explores give 1 XP to Champion Levels, all other battles (PvP, Arena, Events like Raid Boss) will give 2 XP.
  • At milestone Champion Levels, the player will unlock the ability to choose a Talent from 1 of 3 Talent Trees of a Hero Class. Milestone levels are 1, 5, 10, 20, 40, 70, and 100.
  • Perks have been removed from classes with the introduction of Talent Trees and Weapon levelling. However, the class weapon is still unlocked by winning 250 victories with the hero class (the Hero does not have to be part of the team for these victories to count towards the weapon).
  • Classes now grant the troop type bonus when the class is unlocked.

They took out a feature that was included in the 3.5 Update to include and justify the cost removal of classes in 4.2.5 Update:


  • Quests, Challenges & Explores give 1 XP to Champion Levels, all other battles (PvP, Arena, Events like Raid Boss) will give 2 XP.

As you can see, the Update 4.2.5 no longer have it:

  • Hero Class change Gem cost has now been removed
  • Players are now able to set a Hero Class to each team
  • Hero Classes can now be managed from the Troop/ Collectible menu
  • Class wins (for unlocking Class Weapons) will only apply to the Class assigned to the team
  • Class Champion XP will only apply to the Class assigned to the team that is used (if the Hero is used on the team)
  • A Hero Class still uses the same talent tree, so while you may use a Class on 2 teams, any changes to the Talent Tree with affect both teams
  • The Hero Class displayed on the main HUD will represent the Hero Class attached to the last team you used
  • As Classes do not apply in Arena, no Champion XP or Wins for a Class will be awarded.


  • As Classes do not apply in Arena, no Champion XP or Wins for a Class will be awarded.

Again, while I agree that the Update 4.2.5 is good otherwise, they took out a feature that was introduced in the 3.5 Update. If this trend continues, and it appears that it will, then the future of this game is uncertain at best.


I can’t even find a level of sarcasm to describe how amazing this complaint is
Oh wait here we go
Thanks for driving me 3000 miles… but wtf… why didn’t u pull up 10 more feet… now I gotta walk them…useless driver


For every improvement, there’s always a downgrade, it’s the same every time.


Just like every Knight has its dawnbringer?

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Easy solution. If you want to level a class do explore or PVP. I have a feeling arena was not meant to have a class involved.

That is not a solution.Until now players had the choice between PVP and arena, or a mix of the two of course. Now that choice is removed from them.

And we must not forget the new players for which arena is more accessible than PVP because everyone is one an equal foot. That can make their situation difficult.

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Do explore

Explore doesn’t make you gain any trophies.


So it’s about T’s not XP. Sounds like more a high account problem then a low account one. Low account last thing on my mind would be Ts

IMO Arena is a very good bang for your buck at low levels all the way through the mid-game.

If we ignore the war chest that endgamers have, it is true that in Arena:

  • It’s easier to win more consistently than in PvP.
  • It’s easier to win more quickly than in PvP.

This is especially true post-Dawnbringer, which excludes low-level players. But the Doomed weapons are also exceptionally good, and in theory a level 1 player could have and use one.

Anyway, the reasons I’ve always recommended it to lower-level people are:

  • The bonus souls are the best soul farming method if you don’t have a fast explore team.
    • Even if you do, until you get Pharos-Ra Arena is still comparable.
  • If your PvP win rate is less than 90% (which takes an endgamer warchest) AND/OR you can win an arena match 25% faster than a PvP match:
    • The bonus gold will be higher than you will get from PvP.
    • The bonus seals for an 8-0 or 8-1 will exceed what you get from PvP.
    • [Obsolete] Since your win rate is higher you get more Champion XP.
  • You get a lot of trophies, which makes you more attractive for better guilds, which gets you better advice and rewards.

As you progress, the trophies get more important. Very late in endgame I don’t think I can win Arena matches fast enough to justify it, but I still find Arena fun.


So yeah, it’s a loss. I’d like it better if we even went back to 1 XP. But awryan is right: the devs explained this as a technical obstacle and it’ll take them some work to fix it if they do. Here’s what I understand:

Used to, your class was stored in one place, since every team used the same class. Something about updating the class in that place was very difficult for the devs to change, which is why they couldn’t remove the class change fee.

They removed the class change fee by sort of doing some back alley surgery. They created a new way to store a class as part of every team. Then they updated the Troops screen, which is also the team editor, so you could change the class from there. Then they removed the old class change interface, so you couldn’t muck with the old global class. (So technically, all the old class change stuff is probably still there, you just can’t see it and go through a completely new mechanism to change your class now.)

A problem: Arena doesn’t use the Troops screen at all, or the team editor. Everything is done from the Arena screen. That screen has no concept of changing your class, and apparently doing so is difficult. Maybe they forgot. Maybe they tried, and it was hard enough they didn’t think they could release on time. So Arena is still trying to use that old Class setting, but as part of this update they reset everyone’s old class to “no class”. So now you can’t get Champion XP because as far as Arena is concerned, you have no equipped class.

And apparently they like it that way and think it should’ve been that way before, but couldn’t be implemented. Whatever, I think we can disagree with that.

On the other hand, I’m so ecstatic I can change classes for free now I’m willing to accept this as a loss, but I do think people should keep waving the flag. I just don’t feel as strongly about this as other things I have felt in the past.

But I can also say this hurts endgamers. When I did try to level classes, I liked to do it in Arena. In PvP, having the wrong class means losing more which means getting fewer rewards over time. So I preferred to grind classes in Arena so I could win more and get more trophies. In fact, many endgamers grind Arena for the trophies. So now they have to choose if they want trophies or champion XP. Fair trade. But it means I’m far less interested in Arena now.

@Cyrup If the removal is a result of coding issue/complication. Can a few Champion XP simply be awarded at the end for 8 Wins as part of the Arena reward payout? 2xp x8 seems high for Arena battles but what ever the developers think is fair.

For the record I almost never play Arena so this suggestion is for the players that like it.

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Class XP no longer applies to Arena due to the way the new Class system works. This is a sacrifice the team needed to make to remove the Class change Gem cost. Previously, Classes were applied to teams globally. Due to technical limitations this prevented the ability to remove the Gem cost. Now, because a Hero can be separate instances of a Class at once, and the Arena has no Class, the XP and Wins were inherently removed.


as mentioned above, it is easier to award a total amount of experience after the end of the Arena, if it is difficult to give after each fight. It will be fair.

Sorry to bring this up once more, is it really a technical limitation or rather a business limitation? In the latter case I guess there’s nothing much to argue about it. To get around a technical limitation I’d propose the following:

Return the class tab to the hero screen, for quick access to classes (e.g. upgrading, talent configuration, checking how much more xp you need for the next champion level). Allow players to select a class here, as the default class. Make any team that doesn’t directly have a class assigned (e.g. newly created teams, legacy pet rescue teams, arena teams) behave as if running this default class. Change the hero portrait in the upper left corner of the world map to always show the default class instead of the the last class played.