The latest bug gives me an idea for a new feature.
Implement a “challenge mode” where, when enabled, gives the opponents in every PvP battle double mana collection and double skull damage. For every battle the player wins during challenge mode, double the usual rewards. Also give 2 gems for Tier I, 5 gems for Tier II and 10 gems for Tier III.
And, if the opponent wins during this mode, they get nothing.