Is this your first time opening Gems of War after the v3.4 pet update? I had that exact same issue with the graphics quality, mana display, and speed being switched back to defaults when I deleted, reinstalled and re-linked my account on the Apple iPad.
However, once I edited the Graphics Quality back to my preferences, the changes were saved. If your changes AREN’T saving then the Devs will have to look into it, though.
Some of my battles start with apparently slowed animation but that can also be due to server and device (memory) lag, perhaps. Try quitting and restarting whenever your iPhone/iPad game develops judder (jerky animation); that seems to help when this occurs for me.
Another possible factor:
In January 2018 an emergency firmware patch was released to fix a massive security flaw found in all Intel CPUs made since 1995.
Fixing this security issue unfortunately has caused significant speed slowdowns of ~30% in games and apps everywhere. The newest reboot of Gems is possibly likewise affected, especially if you are running it on an older device.
The issue described is something that I believe everyone is experiencing.
3.4 introduced a new feature which allowed the Cast button to automatically light up green when it’s ready, once the opponent is done casting.
For example, take this mock battle Vs. goblins.
You match 3 gems and then your opponent casts Princess Fizzbang which explodes and begins the dreaded Goblin loop. While your opponent’s battle’s animation is still going on, you can click on your own Dawnbringer (or whatever troop) which will then bring up the screen which shows the detail of that troop’s spell along with a grayed-out “Cast” button at the bottom. Once your opponent’s cast animations have finished, the Cast button will turn green and you can hit it.
At THAT point (while you are waiting to cast) is when the opponent’s animations which are happening in the background slow down to 1x speed.
Bug is still here. Game not respect animation speed settings, if “Cast” window is open, and uses 1x. Very noticeable, as I am using max now. Same is true if I call “Options” window. But “Chat” it seems free of it (it’s hard to tell though, as chat covers all screen).
This is one of those grey area things between a bug and a feature.
This happens on purpose due to technical reasons.
Just because it is grey area and not explicitly a bug I think I’ll move this thread to the feedback section as it’s not something I can create a bug report for but we don’t want the feedback to fly under the radar.
is it possible to explain further I’ve always been confused by that as well but I’ve just waited until it was my turn instead of making a bug report/forum post since I knew there were most likely bigger problems to sort out
There is also a limitation to allowing the enemy to proceed with their extra turn, it will hang until you deselect the current troop. I’m sure this is under the same umbrella, but no one else has brought this to attention.