Everything that is released/withdrawn in GoW will affect different players differently: e.g. some guildies love PvP, but dread Campaign: they are now finding themselves losing left and right in PvP, because the stat boost that may be insignificant to End Players is actually a big deal for certain groups of players. So now their enjoyment is affected, unless they do the grind that some of us can choose to step away from.
Many of us have at some point or another told others ‘how to’ enjoy the game (just skip this, just don’t face L&D, just stop caring about GvG…), but that mainly gives the developer fodder to eventually claim that ‘players like the features’ while not really helping those we are giving the advice to.
Another clear (and ongoing) example is that of players who enjoy being ‘forced’ to use teams they wouldn’t normally use: the blanket restrictions affect everyone (some positively, some negatively) whereas the implementation could give enough flexibility for most players to choose which restrictions they enjoy, and which grinds they wish to skip.
GoW has moved to the ‘pay to reduce grind’ model for (at least) a couple of years now, so those of us who are newer to the game may have a different outlook on what the game is vs what it could be, based on what it used to be.
Surely a player expressing their dissatisfaction with an element of the game deserves the same space as a player expressing their satisfaction with the same element, without having to be told that ‘the way they are feeling is wrong’?