Campaign Begins: The Great Bronze Booty

Originally published at: Campaign Begins: The Great Bronze Booty – Gems of War

New Campaign Begins A brand new Campaign begins today. Lil’ Johnny Bronze has gotten himself into a spot of financial trouble. Journey across Krystara to find the legendary great bronze booty to payback the debt Lil’ Johnny Bronze owes. Heroic Gem: Mimic Gem During this Campaign, we have a Heroic Gem that players may encounter…

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Just brilliant! Another goblin without Extra Turn. Lovely.

Looks like this one is invalid.

Why not to amend all goblins and remove Extra Turn from all them?

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The pet isn’t cosmetic, it gives Vault “kingdom” bonus, so extra stats for Gnome teams.

The pet and mythic aren’t included in this post?

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its just the usual badly formatted pre-done post that usually has to be fixed later. the website version lists everything as usual

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Can Mimic gem devour an ally of the one who destroys it?

I just had 4 Leprechaun room in delve cast, and a Mimic flew onscreen Fairy Gobmother style and one of the Leprechauns was gone.

Although I guess my potion of explosion might have done it as it would happen immediately after the Leprechaun cast. EDIT: I belatedly realised Potion of Explosion is start of battle only, not each turn. So it seems the AI’s own explode caused a Mimic gem to kill one of its troops (and it is kill now, not devour). So Mimic gem can either kill an ally or always targets the AI (a bit like how trap gems always target the player, regardless of who explodes it). Bug or working as intended?

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WTF? Who decided that goblins shouldn’t be goblins any more? What next, a bunch of nexus troops that don’t create gems at the start of turn or a bunch of a immortals that aren’t invulnerable?
Goblins have a strict identity of being fast, and that means getting extra turns.
If we’re not sticking to the things that are key to that troop’s identity, why even have troop types? Just remove that entirely, and we can decide what they are for ourselves.

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Funny thing is that it’s a daemon too, and it manages to do the daemon troop identity trait, exploding a brown gem at the start of battle. So why not also do the goblin thing and get an extra turn?
It’s not even like it’s very good right now. It creates mimic gems each turn, which are too random and unpredictable to be very useful. Impervious is good, but curse is common now. And the spell does some damage to all, then explodes some mimic gems, which isn’t that great when he’s only making one each turn and they might already get destroyed before you use him.
So, yeah, the extra turn wouldn’t even make him a really good troop, just less bad. He’d do a little damage, explode a few gems and get an extra turn. No looping, not with a 24 mana cost.

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That’s not a daemon identity trait, that’s a Sins of Maraj identity trait.

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Good point. And he’s from there, so it makes sense. But the extra turn thing was for all goblins regardless of kingdom, so it sucks seeing that get thrown away.

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Well, now on PC, the Mimic Gem states - 10% Instant Kill

Still complete rubbish

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