False random damage (usually just called random damage) means that you’ll almost always roll min damage (3 in this case), the AI almost always rolls max damage (59 in this case). True random damage means that both sides play by the same rules (for the first shot in this case, the other 3 are false random damage).
I would compare the damage range of immortal Lucfia and Sagittarian to troops like Aeries and Tina-9000, but even those mythics don’t have the chance to do basically no damage.
The devs need to remove the damage range roll altogether or recalculate how these immortals deal damage because it looks like they deal 3-(magic × 1.33) + 2), with the unfortunate chance of dealing only 3 damage.
It just looks like a mistake to make these immortals do barely any damage, especially Lucfia. The devs probably need to set (magic × 1.0 to × 1.33), or something because it makes these troops much less powerful.
@Kafka@Bramble, please help us and report these immortals to the dev team.
I agree that Tina-9000 is a fantastic mythic that is much better than these immortals for many reasons. I wanted to compare the damage range of these immortals to the death-bot, but I have disrespected one of my favorite mythics in the process…
If they want to have a lower number and a “range”, all they have to do is change the “3” to “(half)”. There are plenty of troops out there using that paradigm now, some of who are pretty good and see regular deployment in a variety of modes.