i llike this idea but i think id prefer the other way around:
keep personal seals to only reach 1500
but allow more seals (maybe up to 1800?) to go towards guild chest
-that way few members can actually help to work out the guild chest while nobody earns any extra “unfair” resources
I agree. We don’t have 30 members in our guild and I’m the most active and highest level. I would love to be able to gain seals towards the 40k chest, even if I don’t get more seals to spend myself.
This is the only option.
It is a good thing that Guardian ascension tempo is limited, but it is annoying that with less people and/or a greater differential in player activity, the best guild chest is unreachable by definition.
This is a good and sensible idea. It creates no added value (no extra seals for anyone to spend). Furthermore, paradoxically, it might encourage more people to buy the seal packs (“we unlocked best chests, I’ll buy more seals to open more chests” mentality). On top of that, the numbers Anna suggested seem reasonable too. No one person would be able to get the guild to the 40k. With 300 extra seals available towards the guild chest, it’d still take 5 “active” people to cover for one additional empty spot in the guild (or someone on holidays). Personally I think it’s a nice idea, with mostly good sides to it. It doesn’t give anything to anyone for free, the 40k still have to be earned, it just allows to use the extra activity of the most active, and cut a bit more slack towards the guilds who struggle to keep a fully active roster.
One suggestion I have on this topic, is to not right out increase the seal cap, but instead to allow people to farm a limited amount of seals for the next week already before the reset happens. They would only be able to loot that after the reset and it would count for the next week already (guild cap and personal cap).
Example (Let’s say the “extra seals” go up to 500):
Someone who farmed all 1500 seals for this current reset, can farm the 500 seals more, but can’t loot them yet. On Monday, he can loot them and that way have 500/1500 seals from his own cap done this way, and also 500 seals for the guild.
I don’t see a way this could be out right abused, or harm the economy. On the other hand it would imho have a couple of positive effects:
Giving people something to do that does not have to be done at the start of the week to get the most out of it (like the PvP tiers and the “base” seals).
Giving the “weekend players” a chance to be in better guilds: There are enough guilds out there who expect the seals cap to be done until Friday/Saturday or so. So as it stands now, someone who is superactive on the weekend, but doesn’t have time to play during the week has no chance of being in one of those. Unless they find a guild leader who accepts that, but it is a gamble to see 0/0/0 all week.
While its true how some guilds will seek to exploit the system, you can easily regulate that to apply it on existing members at the start of the new week. Meaning, whatever the total count is at the start of the new weekly event, it is locked for the entire week. Doesn’t matter how many join and leave during that week. Newcomers get nothing until the start of the new weekly event.
Good thing you have hindsight. I expect every game designer to use it well.