Oh gosh I thought it was cute the moment I saw it, and I really love the art. The ability isn’t terribly bad! I wish bounty troops were stronger in general, but whatever.
I’ve been happy this bounty event. I like this guy.
During bounties our best 2 options for winning are skull damage and true damage.
This weeks Bounty has troops with more life than usual and 2 troops who reduce skull damage by 50%.
If your goal devs is to make this weekend an unenjoyable grind. Then congratulations, you succeeded.
Red/Brown is quite earthy, I guess, which reflects the Australian landscape, but Yellow/Green could be fun as Australia’s sport colours . My guess is that the colours were more theme- than balance- based, but I could (definitely) be wrong (as there are many other examples of intentional imbalance).
Pretty sure its intentional since people used to love Pharoah Hound/Yao Guai. Ever notice how many troops they use that counter out purple or red in some weeks? (Mercy, Templar to name 2)