Best way for lower level players to grow post-1.0.8

Any rough guess on cost of VIP 8?

I’m not clear on the Kingdom power as I haven’t messed with that yet (I’m level 64). Karakoth, for example, says troop types are Monster, Human, Daemon and Elemental. If I level any of these troops types do they count? Or, only the ones when you filter by Karakoth in the troops panel?

I’ve seen exact numbers floating around but not sure. It’s more expensive than it’s worth for most people.

Filter for Karakoth is what you’d look at but that’s not the raising people are mainly talking about. That’s just kingdom level.

Probably close to $400.

I look at the VIP levels as a bonus. You really don’t want to look at them as a main reason for supporting the game. If you do that, they look very expensive.

Agreed. 400 probably is pretty close. I think I’ve spent 500 on the app and another 500 or so on the console so I mix the two up.

So your best bet for a new player is for them to spend at least $430 USD. Are you sure? I’m not. Maybe if they really like it AND have no concerns about money.

That’s more like it… TO BE FAIR, if you played it for a couple days and decided it was all you were going to do, the VIP bonuses are a great boon to have near the beginning for the stated reasons. Not to mention that you’d be buying more things (likely Gems) that you would also get to use.

Also, I am sort of under the impression that the VIP bonuses are going to be helped along in the future. Because some bits are currently underwhelming.

Kingdom Power Levels (measured in STARS) are set within that kingdom. They are separate from the Kingdom Levels (measured in NUMBERS, 1-10). Yes, that is confusing. Do they need to at least rename something here, maybe.

To raise a Kingdom’s Power Level, you have THREE things - all based on the troops within that kingdom (the ones that show up when you filter your list by that kingdom, and press the ‘show-all’ button for good measure).

  1. The troops themselves. 8 troops, 50 points per troop, total 400 points max.
  2. The traits on those troops. 8 troops, 3 traits per troop, 25 points per trait, 600 points max.
  3. The levels on those troops. 8 troops, 20 levels per troop, 10 points per level, 1600 points max.

If you are trying to get a kingdom to a certain breakpoint, use the easiest obtainable traits and levels first. But more importantly, if you are low on resources (at the time or in general), focus on maxing out whatever team you are actually using.

Additionally, actually maxing out a Kingdom’s power level is EXTREMELY difficult. Don’t aim for it. I’m over lvl500 and the best I have are 3-star Kingdoms.

Eh, that’s not really a “strategy” though. The point of this thread is to discuss methods of building resources rather than just buying them up, because obviously buying them is the easiest, fastest way to get there.

@actreal: Fair point about Karakoth, but it does depend on your team. If it’s AoE, or otherwise gets a big boost out of magic, then that would probably be worthwhile, and certainly it’s the first Kingdom I’d max, but if the troops in your team simply get one additional damage when they gain magic, I’m not sure that gets you much.

@Shimrra: The downside there is that you need TONS of Minor Traitstones just to get a Rare troop to max their traits out. I do agree, though, that adding some traits here and there can be a good boost. E.g., I don’t really use a Rockworm team, but I’ve slapped two traits on Rockworms already simply because my standard PvP team doesn’t need any Earth Traitstones, so it’s a good way to use them. I also agree with your point that maxing out your PvP team is a priority, especially as you climb in level and start to fight tougher PvP matches.

Considering I have a perspective of starting on 1.06 with console and starting 1.07 on the app yes. It’s nearly impossible for you to do anything worthwhile without dumping money into the game now. You don’t even really have option of joining a top guild to get carried because you need all your gold now. Console I don’t have to spend money. I get 100-200 iron keys a week and at least 30 magic keys a week and thats with my guild not being in serious mode. Now that we’ve decided to take 1st I expect to see 45+ magic keys per week. For me to be able to even win on a semi consistent basis has required me to spend money or devote an absurd amount of hours to it. So choice of 16 hours a day to just get by or toss money at a game I like to at least get the troops I want it’s an easy choice. I’d prefer not to feel like I need to spend money to even be mildly competitive. I’d prefer to only spend money to be high end but now I have great troops even a mythic legend but I can’t afford to level them because soul farming is so terrible.

If a new player wants to play casually and still advance I don’t have much advice for them other than play on the xbox or ps4. If you want to do it here wait and see if the dev’s make some changes.

I beg to differ. Money can be a strategy to enhance free/mostly play. I didn’t say to buy the resources but the most effective manner to maximize resource farming is to get vip bonus of level 5 or 10 and go from there. But if you don’t want to go that far spending money on a bundle/gems is a good way to enhance as well. Getting a top armor or a good weapon can make a world of difference. You can spend under the cost of a new game and get an impact to help things. Without the money it’s miserable now. It’s either money, tons of hours, or top guild and a top guild won’t help on resource farming.

But along the lines of what you said focus on a really good weapon such as summers fury this will allow you to complete arena with sub par teams. War and peace is an alternative but difficult to get if not impossible for a totally free player sub 100.

Karakoth or level 5 Kingdoms? Interesting debate.

My opinion is that all kingdoms should be upgraded to level 5 first, then Karakoth should be leveled to 10 for the magic bonus. I think the tribute bonus is much more important at the early levels, because resources are in such short supply. Alternatively, if you leveled kingdoms only to 4 first, you would save 75000 from the jump to five, which would give you a good head start towards your level 10 Karakoth (115000 gold to take a level 4 kingdom to level 10.) The level 4/level 10 deal is a decent compromise. Of course, if you are starting out as a new character, you have to buy entrance to most of the Kingdoms, and that in itself is fairly expensive. Those last 10 or so cost 4000 each, which is enough to get a new Kingdom to level 4. Hmm. I’m starting to talk myself out of it.

Now if you are a brand spanking new character, you start with Karakoth available, and it only costs 250 to unlock. It will cost an additional 122,500 gold to get it to level 10. That much gold is very difficult to earn early. You have crappy armor, you can’t win PVP matches and usually are in a crappy guild, if any. Plus, quests are a losing proposition. You don’t start netting money from those until you have upped your bonuses a little. A plus one magic bonus when you are under level 50 is HUGE. (It’s pretty sweet when you are level 140 as well.)

I guess I’ll flip flop.

I’m starting to think this may be the best advice. Further, don’t even bother buying new kingdoms unless you absolutely have to. Those last ones are spendy when you are just starting out. I’d buy the kingdoms until they exceed 1000 gold. It’s worth owning them because they start giving you gold as soon as you unlock them (20 per day.) It takes a long time to pay for the cover charge, but a residual income is a pretty nice thing to have. Get the Karakoth magic bonus first, then start getting the remaining Kingdoms to level 5. Then start collecting gems so you can buy dragon armor, and level the rest of the Kingdoms to 10, in the order stated above. Then save more gems for the celestial armor, and start on souls and get all your troops to mythic status. In between all this, buy lots of keys so you can ultimately obtain all the troops, plus the 2000 or so additional troops needed to ascend them. And none of this will happen until you are in a good guild (unless you are rich and don’t mind spending lots of money on the game) so you need to find one of those early. Wow. I almost wonder why I even started playing? :hushed:

I suppose it would make more sense if you view it from my perspective. I find grinding on games generally rewarding. It’s a part of the game and it gives you something. Grinding on here has been reduced to the point of being tedious. When grinding becomes tedious I equate it to a job. Do I get a return on it? If it’s tedious not much. If I compare to say rage of bahamut where I grinded and it was tedious at times but my reward was signifcant value in accounts for my time spend grinding. This game gives little reward for grinding initially especially. It gives no reward for when you quit the game. At least rage I had 20,000 holy powder which I sold for .20 each and accounts as well as cards to sell. Gems all I get is my enjoyment and when it becomes tedious my enjoyment drops. It was bad enough before soul farming meant I can’tuse my favorite troops but I need to use random troops but now I need to use a valkyrie loop team.

Why would it? It’s a game. Its aim is to make the developers and publishers money, and presumably let lots of players have fun. Its aim is not to make you money.

No one is making you do this. If you don’t enjoy it don’t do it.

Yet you constantly toss out that you don’t want it to be pay to win and I’ve repeatedly pointed out that games out there that have made more in a year than this will likely make in it’s lifetime use an approach that allows players to play casually and hardcore and have a system in place that allows players to get money back for their time. It makes the developers a LOT more money. It attracts a LOT more players. It creates significantly increased customer satisfaction.

I’m thinking you’re not undersanding what I"m saying. If you’re going to make a game tedious to the point where I have to either pay money or dedicate more than 8 hours a day to get anywhere then I’m not and the average consumer isn’t going to enjoy it. but if you want to go that route at least provide some features such as trading that will allow me to make back my time investment. If they returned the farming to 1.07 or 1.06 level I wouldn’t have an issue but in current form a newer player which you’re clearly beyond out of touch with has an absurd struggle without paying. Yet sirrian repeatedly points out 90% of the players are in the struggle zone.

So it’s one or the other either they’re in it to make money or they’re not you use whichever suits your current stance. I’ve listed ways they could increase profit without following the current avenue. They’ve ignored me but listen to admitted free players. That makes me think maybe I should cancel all my credit card payments and leave this to you. You would clearly prefer a minuscule player base with no competition where you can play around to your hearts content with your mass of resources gained simply because you started earlier while I’ve dumped in a significant amount and get to struggle anyway. not good business sense.

Thank you captain obvious. I would very much appreciate it if you would keep obvious statements and your broad sweeping statements away from me. If you’d like to have a reasonable discussion I’m game but you tend to, not just with me, make statements without really supporting them.

trading will never be part of the game. It’s totally not something in the model.

I do agree that grinding needs to be easier, and have said so since before the bump from 10 levels to 15. Slow tedious soul grinding is antithetical to making the largest target player base (90% under 100) have fun and feel competitive.

Traitstones need a more targeted way to grind out. If you could alter your PvP matches to only target specific cities that would certainly help.

I also think too many traitstones are needed post troop, but that is another discussion.


You get your views, I get mine. It’s interesting to hear such contrary views. I’ve never seen time spent in this game as an investment. Don’t patronise me just because you do. I haven’t topped any beat’em’up charts, kudos to you if you indeed have. But I’ve been playing and designing RPGs and card games for 25+ years, and in a free forum like this I get my say too. You probably won’t like it.

Much of that last post is judging my views in equally sweeping ways. Let’s disagree civilly please.

Let’s try and stay on topic. Perhaps we should make another post where we can argue to our hearts content, but this particular topic should be for giving tips to lower level players.

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It’s not something included in the model but it works and would actually generate more money and increase the player base in the process. But I’m very aware that the dev’s are pretty narrow minded in their theory they would lose money by doing that even if it’s been shown numerous times to work it’s a typical thought process.

kingdom challenges are a targeted way to grind them. Not the best but it’s going to narrow it down to what that kingdom drops and possibly celestials. I’ve gotten a couple from questing so it stands to reason I could do the same there. I was thinking that maybe the khetar challenge just against allistair would be a quick easy way to farm and try for celestial.

Agreed a bit too much diversity among the stones making it more difficult.

I don’t believe he said this. He said 90% of the players are below <100 and use Treasure Maps (or 90% of the players who use Treasure Maps are < 100, slight difference). But he never said they were in the “struggle zone”.

Not sure how you’re quantifying this: are you expecting a direct reply to one of your posts/emails? based on direct replies to other “free players” posts?

They’ve already said they read the threads on the forums but don’t necessarily reply in each for various reasons.

Ver batum no. He said 90% are below 100. I said below 100 is the struggle zone and I"m there.

I see direct replies often. I’ve raised good points and been ignored. I’ve asked questions that directly effect their pocket book as to whether they intend to add features that will determine if I play the game seriously and support them or if I pack up cancel and potentially cancel credit card payments based on some things I’ve seen that make me wonder if I want to support this company. In a about 6 weeks of play on the app I’ve spent more than several people that have played from the start and I can continue that spending. I simply want to know if my funds will be put in the direction I want. In a free to play game I’m essentially a stake holder by supporting it. Similar concept to a kickstarter.