My best delve strategy is to scout ahead and do the battles that will not swing my troops around, then go back to the ones that might. Then I’m more guaranteed a usual solid team strategy. Easier :shrug:
Hi Drathas. The weapon transforms a random enemy into a baby Dragon, but the Dragon level seems to be static, so it’s instantly in one-shot range of anything. It doesn’t scale with the delve, the enemy level, your level, etc.
I’m now cruising through delves I was previously finding challenging. I know I don’t have to use it; I’m just wondering if the weapon is working as intended.
I believe it’s because it’s a static (doesn’t change with casters magic stat) level 12 transform. Like Toadstool and Night Hag as someone else mentioned.
I just tested in PvP, transform the enemy troop into level 12 Baby Dragon.
Night Hag pic for reference, I bet for somereason the devs have written ‘lvl 12’ on one card and not others.
Thank you. I wish they’d get more specific and consistent on their cards. Like when Magic switched over to Oracle text - this game needs something like that.
Even the most recent legend introduced yet another word for destroy (or kill, or assassinate, and more!), slay. We don’t need “cool new terms.” We need consistency.
I’m considering trying to do an All-Faction run at 300 for each new Faction as they release when ranking up. Then when I’m trying for real at 500 I will have a Legendary Pet.
Thoughts on this? It could save some Gold and treasure as increasing the Treasure Hoard starts getting expensive once reaching triple digits.