Unlike some of the powerhouse Legendary troops, most Mythics don’t really benefit from their upgrades. In fact, some could argue that none of the Mythics really need to be upgraded.
At some point, some people are going to have some spare Nysha medals. (Imagine trying to create incentives to play PvP by giving more stuff instead of fixing the problem of the extreme shortage of higher rarity tokens that causes a lifetime of Exploring to be necessary to get anywhere). Extra medals should probably be used…
These are the worst 5 Mythics to upgrade:
1, Zuul’Goth: 4 attack, 4 magic. It gains no value from the magic, and is rarely in first slot. A truly worthless upgrade. Even if someone finds value in +4 attack, that’s still only 80% value of one skull match.
2, Yasmine’s Chosen: 6 magic. +6 scatter damage for 6 Nysha medals. That value is so lol. There are troops that have less damage gain, but at least that damage is focused on one target. Yes, this somehow has less value than Sacred Treasure in my eyes
3, Sacred Treasure: 4 armor, 4 attack, 4 magic. If the troop is upgradeable, then I count it. Its a pointless troop, so upgrading it is pointless.
4, Queen of Sin: 6 attack, 6 armor, 6 life. It needs damage help, but got everything else instead. It won’t ever be in a position to use skulls for attacking, so you’re really only getting 6 armor and 6 life for 6 Nysha Medals. Just ouch. There’s not much value in Queen of Sin living longer compared to other Warmaster role Mythics.
5, Gargantaur: 4 attack, 4 magic. 4 damage value. Big swing and a miss here. It really needed the Defender role. This is half of a 3rd trait trigger.
Dishonorable mentions: Most Warmaster role mythics: Undine (Bottom 5 contender), Vash’Dagon, The Wild Queen (6 Life/6 Armor for 6 Medals is overcosted. 6 attack is useless here)
These are the best 4 Mythics to upgrade:
1, Phoenicia: 6 magic. 24 damage value. 48 damage value when combined with its double damage condition. No other Mythic gets remotely close to that value in magic/damage/upgrades. Is there enough of a reason to use Phoenicia though?
2, High King Irongut: 4 attack, 4 magic. 4 damage value, but the damage is meaningless. 4 attack means 4% more chance to devour which can be considered a unique buff. One day, Gems of War may get to the point where HKI will have a 100% devour rate (outside of Potion of Power and other setups) and this helps.
3, Draakulis: 6 magic. 24 damage value, true damage. 24 life gained from its damage. A high damage Draakulis can be a pain to deal without good answers. Does anyone actually use Draakulis though?
4, Ketras the Bull gains up to 16 potential damage value and extra durability to live. The beefy bull gets even stronger.
I actually can’t pick a 5th best. I can only name some interesting Mythics to consider.
Most Mage role troops gain high value, like Elemaugrim looping, Worldbreaker looping, Euryali true damage. (I only count Gaard’s Avatar’s upgrade as average due to Magic/2)
Infernus (somehow a mage), Aquaticus, and TINA-9000 gain good value from using multi hit spells, though I don’t count Obsidius since there’s only a 50% chance of the light splash.
Umenath and Ubastet also gets a mention since even though their upgrades aren’t great on paper, it helps the troop’s main purpose (Umenath - pushing it closer to a OHKO troop, Ubastet - securing a free second kill)
If there’s any other Mythics that are good/bad, post them here. Curious to see what others think.