Sorry, been preoccupied and lazy. Great combo. I’ve been asked if I would update my original list to include this year’s mythics and well… yes.
Best and Worst Mythics to Elite upgrade (A topic made on Feb 29th, so that a leap year will matter)
Rather than just add on to the list, I want to rehash my thoughts and hope it makes some semblance of sense.
Warning 1: Personal opinions incoming
Warning 2: The list is not gospel. Medal the troops you like and the troops you use. I won’t tell you that your opinion is wrong.
Warning 3: What I suggested and what I upgraded are two different things. I’ll list my upgrades at the end and let you consider what I said/did afterwards in terms of validity.
This should come as a surprise of no one.
As a troop used for a very strong one shot cast, 6 magic/6 damage to all enemies with a 2x damage clause to do 12 extra damage to all enemies is a very high value. It allows you to move the bar a little bit higher for Phoenicia’s main purpose.
Value: Up to +48
For the longest time, I put High King Irongut as my second choice, however at the time of typing this list, I find Mistralus a bit more appealing.
As a Mage, it also gets +6 magic, but its attached to a troop that does splash damage from 1-4 times AND gets an Extra Turn back. +6 Magic on 4 splash damage hits is a big value of extra damage. The Extra Turn is also big as it creates new opportunities to loop this troop or just create an opening for a different troop.
Not telling you how to play your troops, but Sycorax -> Mistralus is a fun combination.
Value: Up to +48, though you’ll probably never see the full 48.
High King Irongut
This one may bring up a debate. There are many that don’t see the point of upgrading it since they only use this troop in Delves, where Irongut will typically already have over 100 Attack.
I find the value is potentially creating that same benefit outside of Delves. We’re getting to that point where its possible to give Irongut 100 Attack on the dot with one Fist of Zorn cast, which is quite interesting. As an Assassin it gains 4 attack/4 magic, which gives a unique benefit of +4% chance to devour, where as most troops just do damage. Its an upgrade for long term potential.
Value: 4% chance to devour. Its actual +4 attack/+4 magic is nothing to write home about.
This suggestion is more abstract and a troop I only really thought to place this high as I’m writing this list.
On paper, it only gains stats. 14 armor, 10 life. That doesn’t help you “win faster.” What it does do though is give Sycorax just a little bit more cushion to live and with Sycorax, that’s all you need to restart its engine and push whatever gem color you chose to untouchable territories.
Ever had that moment where you thought, if I just had a few more life, Life & Death/A.Weaver won’t kill me, creates Webspinners and make the game impossible to come back from? That’s what this upgrade is for.
Value: 14 Armor/10 Life but really, comeback potential.
If you can upgrade this, then you’re feeling pretty good about your medal farming and your life. And really, isn’t feeling good all you need in life?
Value: Personal Satisfaction
As a Mage, it gains 6 magic. Stealing an extra 6 life from all enemies and gaining it for itself is pretty good value. Does anyone use this troop? Not really? but the numbers are technically there upgrading purposes.
Value: Up to +48 split, 24 damage/24 life
Looping Damage to all Enemies Troop
If you love them and you use them, then a repeatable extra 6 damage to all enemies adds up fast.
Value: up to +24, over and over and over…
Mambasira is a bit messy to calculate for with its formula of : Deal (half) - [(Magic x 1.25) + 2] damage to 6 random Enemies. Seriously, 1.25? why?
Given that this troop gains 4 magic from being a Striker, it’ll do somewhere between 2 - 5 damage to 6 random enemies. It “can” do a lot of extra damage off the jump.
I still wouldn’t actually “use” this troop as is until they buff it, if they ever do. It really needs a secondary effect.
Value: Somewhere between +10 and +30, though the chances of seeing either extreme is non-existant. Can stack on a target.
The most recent Mythic gets a large value from its upgrade simply because its damage is Magic * 2. As a Striker, it gains 4 magic, which translates to 8 damage on 3 targets. Nothing else to say, really.
Value : +24 and good double tapping potential.
Both troops are classified Assassins for +4 attack/+4 magic. Ubastet gains +4 to 2 enemies, for 8 damage (I’m not going to calculate +4 attack on a 6:1 ratio, though it might eventually matter for someone). Umenath sometimes gets used in the first slot where +4 attack benefits from the Hunter’s Mark skull hit.
The reason you upgrade these aren’t for anything of the thing I’ve listed. You upgrade it to close the gap more on its potential one shot kill (Umenath) or free secondary instakill (Ubastet). At some point, with more stats, they might consistently one shot enemies more often.
Ubastet needs a ratio buff again, now that Infernus + Ubastet isn’t an instawin combo anymore. Balance, mirite?
Value: +8 for Ubastet/+4 for Umenath, but more for future potential value
Basically Ubastet/Umenath, but with less flare and math. Another Magic x 2 troop.
Value: Up to +8, but the reason to upgrade it would be to help reach a potential one hit kill or setup a follow up kill.
Mages with Damage to All Enemies + without magic reduction
Will of Nysha
Placement on this list does not indicate its value on a tier list. On paper, they gain +6 for +24 Value. All there really is to it. I do like Will of Nysha though, unironically.
Would love a buff though so others could like it.
Value: Up to +24
Other Infernus-like troops
Plenty of value, but not the marquee stars.
Value: Up to +24 with Infernus, Up to +18 with Aquaticus, Up to +14 (6, 4, 4) or +22 (6, 1, 1) with Obsidius
Other Troops with +Magic with Damage to All Enemies
The Possessed King
I had to word it very carefully to avoid lumping Champion of Anu in this grouping. They’re okay, but you’re not getting as much value out of these troops as other damage to all enemies.
Gaard’s Avatar could use a buff from Magic/2 to just Magic. It was one of the earlier Mythics, hence the lower power… but now, it should be bumped up to standard.
Value: Up to +12 with Gaard’s Avatar. up to +16 with Enraged Kurandara, up to +16 with Plague, up to +12 with The Possessed King, but expect to lose it from Transforms. Some minimal life/armor gains.
This one is really hard to visualize quickly. With 2 magic, you gain 2-4 true damage to 3 random enemies and gain 4 armor. If it was a higher value of magic, it would be a great upgrade (think Assassin), but as a Warrior, its less exciting.
Value: From up to +10 to +16 value. 4 from Armor gain. Some life/armor from upgrades as well.
Ketras the Bull
The more I look at this troop and its upgrades, the less I care. It gains 2 magic, 6 life, 2 armor, and 4 attack which amounts to 2 + 6 boost dmg splashed. The fact is that the boosted damage can be chipped away and the fact Im starting to get tired of writing this topic may be why I’m so down on it.
Value: Up to +16, mainly boosted from life/armor/attack gain. Drops in value as Ketras takes damage.
Let’s get this one over with. Yes, its used often in a popular team. No, I don’t think +4 True Damage to 2 different enemies is all that great unless Weaver can specifically kill with it. The +1 attack is pointless, the +7 life, +3 armor is fine. Yes, upgrading it would help, but no, I don’t think its going out of your way to upgrade until many of the other more interesting upgrades are done first. Where as Umenath is designed to assassinate and Ubastet can get a free kill if it kills one, this here is just damage with a bonus explosion if it kills.
Value: Up to +8 True damage, and some durability
Mother of Darkness
Basically Arachnaean Weaver upgrades, without the durability upgrades
Value: Up to +8
It gains 4 magic and some durability. On Vespera, that’s +2 on a looping troop. The loop saves it.
Value: +2, but looping potential
It gains 4 magic on a looping troop, so in theory it should be good. But, I don’t care for it because it can’t do anything for itself, when Sycorax can give life to itself.
Value: Up to +12 as life gain
Value: More durability on a summoner.
Champion of Anu
Value: More durability on a self-buffer
Champion of Gaard
Value: More durability on a self-buffer
Flame of Anu
Value: Up to +12 including its trait potential, up to +8 not counting it
Value: Up to +8
Value: Up to +8
Value: More durability on a tank
Value: Up to +6
The Grey King
Value: Up to +12, but not always possible to get full value and the 3rd trait is likely to make the upgrade seem less valuable.
The Lord of Slaughter
Value: More durability and attack on a front line troop.
Value: Mainly the +4 Attack gives it a bit more range for its double damage condition, otherwise its a pointless upgrade.
Value: Up to +4, but might help get the secondary devour trigger.
Value: Up to +8
Shade of Zorn
Voice of Orpheus
Queen of Sin
The Wild Queen
Largely, it comes down to the Warmaster role giving Life, Armor, and Attack on Spell Casters being kinda pointless for its medal cost to upgrade.
It gains 4 Attack and 4 Magic. Magic does nothing for Zuul’Goth, and 4 attack is completely overshadowed by taking a skull match to gain 5 to all stats. Upgrading it is basically a trophy, only with none of the satisfaction of being an absolute dud like the Sacred Treasure.
I have personally upgraded the following:
High King Irongut, Phoenicia, Mistralus, Enraged Kurandara
Happy New Year to everyone and see you all in 2021.