I’ve been playing with a “Monsters” team, as well as a “Beasts” team. Would love to hear what other people have done with this theme?
The Great Maw
Two troops deal heavy damage to the weakest troop - so together they often kill something. And both get bonuses when they do, if you trait NT for it. Great Maw is awesome, and feeds brown & yellow to raptor and swamplash. Swamplash with Immune is fantastic - great counter to Keeper of Souls or other skull-based teams. Marsh Raptor becomes a huge attack creature when Great Maw is killed. (And if Maw doesn’t get killed - you’re winning anyway!)
Nobody uses blue, because Terror powers up with it. Removing blue also makes it more likely you’ll be able to get the colors you DO want.
Mist Stalker can be used instead of Night Terror maybe? Gives more bonuses for Mist of Scales. And has been buffed.
Fun synergy here with traits - 4x “Beast Bond” gives 8 life to all. 4x Beasts is another 4 life and 2 attack. Sabertooth Lion’s trait gives +3 magic due to 3x green troops. Run with green / blue banner to keep Sabertooth Lion filled and casting A LOT. Since everyone is direct damage, Warhound can totally shut down the top troop, so you can ignore skulls entirely. Some people think it’s cheating to let the AI match skulls for little to no damage, but I say it’s all fair!
Hellhound before Sabertooth would help me take advantage of Frenzy… but this is really a Sabertooth Lion build, so I need her in the top mana-collecting slot.
Anyone else with beast or monster builds they would like to share?