Archer still gets the nod from me for Raid. I find the Titan to be a win more class in this situation. If I’m winning, then I’ll win in style. If the board sucks and I’m losing, its not going to help.
Repeatable barrier is nice, but it doesn’t help if the board cascade skulls. Bloodthirsty is nice, but Mang doesn’t need the extra damage and there usually isn’t need to hit through excessive skull reduction. Reflect Armor is a pain, but it doesn’t happen every week in Raid. Fortitude is also very nice, but isn’t always useful depending on which Zuul’Goth/minion set you face.
The entangle at the start of the match is great when the board starts and there’s 2+ 3 skull match already on the table. Instant death isn’t fun. After that, if the board starts cascading funny, 30% dodge gives you a chance to survive multiple skull matches. I’ve seen good work from 20%, so the 30% should do wonders.
Zuul’Goth still intaskills through barrier (and dodge).
I’ll give credit to the barrier though in the late 400s when spells can start one shotting. Then it could be good to have repeatable barriers. But not many people usually reach that point each week.
Titan is probably the top choice for Invasion, but there’s enough Towers that are decent enough at popping barriers that I won’t hesitate to sub it out when there’s decent yellow troops in the troop selection that’d benefit from 50% mana start Bard.