I am one of those who feel that luck plays too big a role in this game:
- Lucky drops can make you lose a game easily
- Devour % is even worse
- Death mark similar
The lucky drops was addressed with the combo breaker but this is now turned off in higher PVP ranks. I would rather see an increase in stats instead.
A 20% devour could become: at the 4th cast will devour someone (100%) and you could also change the number of cast depending on difficulty
Deathmark should also not randomly kill, but maybe to be deathmarked a second time would kill off the unit.
Poison ticking every second turn would be my preference.
What do you think? We could extend the same for traitstone dropping: every 100 (or 200) victories you get a legendary