I know we’ve had the conversation about summoning bandits and that they were supposedly fixed. Honestly I believed they were fixed for a time.
BUT, I was just testing my team for Guild Wars. First couple of matches had nothing noteworthy. Third match, however, the thief talent spawned FIVE CONSECUTIVE bandits. They stopped spawning so went on to kill Irongut… another bandit. Killed that, then killed the hero - upon the hero death - ANOTHER BANDIT. If this is 35% chance then the AI needs to play the lottery.
I can’t help but think the AI is hellbent on screwing everyone over during GWs. “Oh, it’s that week? Let me at ‘em!”
Please don’t come at me with a whole book of an explanation as to why this is working as intended…