Bandit may be broken

Bandit’s spell steals gold from your opponent not generate.
If the opponent team has no gold (obtained from spells, traits or 4-5 matches) there is nothing for the bandit to take.

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Screenshot of before skill has been used.

You do realize that enemy gold does not display…
The screenshot doesn’t really say anything.
Explores tend to finish very quickly (1 or 2 turns) which also permits less chance for the enemy to gather any gold.

Nah, Bandit is broken. I just did three explore battles where I let the AI take a 5-match and a 4-match before casting Bandit’s spell. Each time I casted the spell, I received 4 gold.

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The gold amount issue has been there for a long time.
The OP is suggesting his gold count doesn’t increase at all.

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I’m pretty sure someone reported this as a bug several months ago and several people confirmed just as @Grundulum has that it does not seem to be working.

I’m pretty sure no dev ever commented on it though at this point I can’t remember. But I’m pretty sure Bandit is and has been broken for a long time.

I am the Summoner.
I summon @Kafka and @Cyrup.
They will tell us.

Enemy Bandits do, however, steal my gold.

There’s no way of knowing your enemy’s gold, souls and treasure map count.

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That’s a good point. Can’t remember who mentioned this so it’s not my idea, but that’s a good feature request to be able to see enemy gold, souls & maps

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That’s a good point. Can’t remember who mentioned this so it’s not my idea, but that’s a good feature request to be able to see enemy gold, souls & maps

Coming soon TM!

Hello :wave:

Just checking this with the team

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I’ve noticed the bandit giving wrong ammounts of gold as well, every single time. I’ve never gained 20 gold as it says, unless going vs fully goldpowered skeleton key/egg thief teams.

I highly suspect the number is actually a
meant as a procent, not an absolute value. So it doesn’t steal 20 gold, it steals 20% of the gold.

THAT would fit perfectly with the actual stolen gold. If hitting an enemy that made 3 match 4/5’s it will steal 3 gold (as an example). If hitting a fully powered up skeleton key team, it will steal 40 gold instead.

In the next update you’ll be able to see the enemy team + your own battle information in a detailed popup.

The Bandit should be functioning correctly, if it’s not a video would be great - otherwise, the next update should be out soon, and you can double check if they Gold is being calculated correctly then :slight_smile:

If you let us know your platform we can help with recording.

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Chromebook. Specifically…
HP 2 in 1 Touch-Screen Chromebook.

Please, also add the ability to see enemy magic numbers and your own. We need it as well.

So, we need the indicators for:

  • number of turns
  • number of gold for the opposing team
  • number of souls for the opposing team
  • number of treasure maps for the opposing team
  • magic values for both teams (on the cards or somewhere near it)

I think I’d already be happy with spells showing the adjusted final numbers of what they are going to do, with all applicable boosts already factored in. I seem to be pretty good at casting Skeleton Key a few gold short of a kill. :face_with_raised_eyebrow:

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Grundy and Slyp-slyp are correct that it’s not a new complaint/bug report (Bandit’s gold-stealing ability) :slightly_smiling_face:.

The pictures in this post demonstrate it quite well, I think (as they show the effect of an enemy Bandit):

Per Kafka’s comment in that thread, there may already be an existing bug report for the issue.

Other mentions:

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I don’t like bandits.

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You might want to submit a feature request thread somewhere else with a suggestion on how this could all be displayed :slight_smile:

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Will you read it if I do post it again? :wink:

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