The figure obviously has to be rounded up or down, does it really matter? I doubt it. Why not just enjoy the game for what it is? All the negativity isn’t needed is it? If you have so many problems with the game you could always just not play it
I have numerous qualifications in mathematics but that is besides the point. Like I said, it has to be rounded off one way or another, it really doesn’t matter, it is a game I’d recommend uninstalling the game if the game is causing you so much personal grief
No there’s a right way to do math and a wrong way.
You may want to believe the devs do no wrong but I’ll stick to calling them out on errors.
And it does matter when you have a close fight and lose by 1 or 2 hp
Actually there are many different valid rounding behaviors, and what you get can depend on how you go about rounding.
In C#, you use Math.Round(). Its default behavior is to use “Banker’s Rounding”, which rounds to the nearest even integer. That means 10.5 rounds to 10 and 11.5 rounds to 12. This behavior is more “fair” over the spectrum of numbers, because technically if you “round up at >= 0.5” you have a teeny-tiny bias towards rounding up.
So the current rounding behavior works in your favor that extra 1% of the time, you just picked out a specific instance where it works against you.
Perhaps, just maybe, it isn’t an error. Perhaps they’re truncating intentionally rather than rounding. Or perhaps it’s actually an error. Or perhaps even math is different in the land down under. At least it’s not rounding differently for players than it is for the ai.
After reading a number of your posts the last few days you might consider taking a break from the game - you’re clearly reaching a boiling point. And if a game causes that much angst & isn’t fun, well that’s for you to decide what to do about that.
I was actually waiting for the his/hers answer to point this: If the damage is rounded down it still works out in the player’s favor as it can make a troop survive long enough to finish the battle. It doesn’t matter how it’s rounded (up or down) as long as it behaves exactly the same eveytime for both sides.