Are those doomskulls really necessary?


#1

Are those doomskulls really necessary? Since they came in the game it’s more of a lottery to win a game.
Were is the fun in that? Throw them back out, it will make the game more fun again and less of a lottery. That way there will be once more be a bit more strategy needed to win a game than dumb luck…


#2

There coming a whole new kingdom about doomskulls. This Friday.


#3

I recategorized this to gameplay chat, as you’re…well…chatting about gameplay, not reporting a bug.


#4

Sorry my mistake.


#5

Really??? Is that really necessary?
I’m still wondering who came up with the stupid idea of doomskulls… and now there gonna dedicate a whole kingdom to it?
Why, why, why???


#6

“Gems of War” is a successor of “Puzzle Quest” series in a way. And there are doomskulls in this series from the beginning. So doomskulls were planned to be here as well.


#7

It’s not because those things are or were in an other game they “must” be in this.


#8

theoretically no, but they were being prepared too long.


#9

Aha, so even if it’s a bad idea it must go on because it has been prepared?
Sorry but I don’t see the logic in that. If, in my profession, I have prepared something and it looks like it is a bad idea I simply throw it out and try to make something better.


#10

They don’t bother me, especially because the AI doesn’t seem to know they exist. It’ll frequently ignore the Doomskulls to make a regular skull match.


#11

Just wait tomorow when only doomskulls on the board, they probably won’t ignore them :slight_smile:

If you didin’t see salty stream yet, take a look and tell me you not worried


#12

We will probably not see too much of it tomorrow, rather next week with the new kingdoms event week, when more of the Doomskull hardhitters get into circulation.


#13

Developers don’t think it was a bad idea, obviously.


#14

Replace Sheggra in the Maw team with Bloodhammer. :grimacing:


#15

…monday


#16

Salty’s stream was kind of gross. I think part of the problem is the devs aren’t really “players” in the same sense as a lot of us. What do I mean?

Salty was laughing at how nuts Doomskulls were the entire time. She seemed to have a lot of fun. Since she was doing PvP and some of the questline, it was all low-stakes. In that context, it is really fun (to some people) to have weird, explody matches where the world changes in an instant. This is how devs test the game: low-stakes matches where a loss only results in a tiny fraction of lost time.

She didn’t try to help her guild meet a Raid Boss or Invasion score. She didn’t try to get a winning score in Guild Wars. She didn’t try for the PvP leaderboard. She didn’t try for the Raid/Invasion/Bounty leaderboards. She didn’t try to beat a pet rescue in 10 minutes because she’s at work and had to wait for a break. She didn’t play in a situation where she only has 30 minutes per day and has to figure out how to meet trophy requirements for a guild. These are all scenarios that players face where “explody, swingy matches” are very frustrating, because even having a well-prepared team is not enough to make sure your very limited time/sigils are spent well.

If Gems of War was just PvP and just Explore, Doomskulls would be really fun and probably more well-received. But an increasing amount of GoW is competitive, and requires reliable wins to stay afloat. That’s the part of GoW the devs don’t experience and I think the increasing frustration in the playerbase is a side effect.


#17

but…but…splosions!


#18

Well after trying king and glaycion i wonder why bone dragon been nerfed

Clearly the game is broken lol


#19

At one point they cared about balance lol.

They should bring back the old Bone Dragon as a Mythic or something.


#20

But instead of normal skulls he should create Michael Bay skulls now!