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Archer Class Event

Just wait 3 weeks for Orbweaver class event. 5 troops are not so bad :wink:



Arachnaean Weaver

Mana Color: Green, Purple, Yellow
Arcane: Venom, Plains
Base Rarity: Mythic
Troop Types: Elf, Monster


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I’m impressed at how awful this Class event is. Its been easy, but 5 troops… really? Is there a reason why something like Class Events needs such a narrow restriction?


Here is my suggestion
Works great with Titan


Skip a chance to get extra 25 gems? No thanks.

Just take it as an arena run; Dawnbringer + any yellow troops. They could have Vault class and there still won’t be any problem.

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I did it just to see how bad it was…
It would of been more efficient to do maps instead to acquire the gold and gems.


My Archer was 82, so I thought playing it for five rounds would be a few points towards fully levelled - Mang, 2 x anariel and glade warden. I didn’t count on Gorbil and it’s 10% chance plus brown gems and devour. Gorbil devoured Mang and then gladly gave me a go with 250 attack to it’s name and then a board of skulls appear (no skull generator) from the sky.

You couldn’t make it up! :slight_smile:

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The veterans have all these elves upgraded and backed up with high kingdom and guild bonuses to make it easy even with such short list, for newish players, specially with the buffs on the Bright Forest team this week…

Some serious reviews and adjustments should be made @Sirrian, since each class belongs to a kingdom, having access to the all troops of said kingdom makes better sense and allows people to test out more troops. The fact there is no way to obtain at least one Legendary troop also makes the shop purchases even more uninsteresting.


This event is the insult people claim Orb of Clans is.

@Cyrup, @Saltypatra, was it really the dev intent to give us events that almost don’t have enough troops to fill a whole team? Do they think it really sounds exciting to spend 20 minutes to get 18 minutes worth of PvP Champion XP?

I get “content will be better down the road” but I don’t exactly want to play things that won’t be “good” for at least another full year.


-Meanwhile at Class Event Headquarters-

Intern: Boss, boss, I’m seeing chatter on the net about how class events are too confusing. New players don’t know what team to build because there are just too many darned options.

Boss: Hold my beer…


This so happened. My god so funny

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Me thinks the boss would finish off the Amber fluid, crush the can on the forehead, and say "Get me another from the Esky, I got this!

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Put the Hero with an Urska Crown or Deamonicon and create your own team!

And such a shame that there is a cap on summon level…


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Hero Dawnbringer. No other troops :upside_down_face:


Well with archer maxed, it was a case of do the free sigils and collect the rewards that came with them. I too use dawnbringer, made light work of it as expected.


17 months later.
Still complete garbage.

But in the devs defense. I also forgot about how bad Class Trial troop selections can be.


Archer with Mountaincrusher/black manacles
3x King Avelorn
3x Medal of Nysha if you have them
Explosion/enchantment potions

Most battles take less than 15 seconds. Plus the first enemy is entangled, so it’s pretty safe.

It’s a boring event, but at least it’s one of the easier ones.

Just here to celebrate the 2 year anniversary of this horrendous design choice and give an update.

That’s right folks…2 years later and we now have 8 troops to choose from! :grinning: That’s a 60% increase in selections between now and then. Which should sound huge… But 60% of 5 is only 3.

Now I can’t recall how many troops were available in the kingdom at this time 2 years ago.

But having 28% of the total troops available during a Class Kingdom Trial seemed (and still does) absurd.

Despite everything changing in the world in the past 2 years. Take comfort in this constant.
The Archer Class Trial sucks ass due to the troop restrictions being unbalanced for the kingdom.
And will most likely continue to suck even when your kingdom level power gets to 30. Thank you, and Elf bless. :grinning:


Every Kingdom for the most part is all over the place in terms of troops and synergy, which is why the level 100 class talents are so atrocious. Look at Dragonguard – you either take Fireblade and put your hero in first slot, or you take Armor Plating/Urska Major for your non-existent Mechs and Urska troops (after all, you’re playing Dragonguard presumably because you have a team of dragons…)

But the Archer class is somehow even worse. Level 100 talents: Harvest Moon (Wargare), Stryx Commander (Stryx), and Thieves’ Guild (Rogues). I went through the trouble of coming up with a list of all the wargare, stryx, and rogue troops in Forest of Thorns:

As you can tell, it’s pretty empty. What troops are in Forest of Thorns though?

Type # %
Elemental 15 54%
Fey 10 36%
Beast 8 29%
Elf 8 29%
Knight 1 4%
Monster 1 4%
Divine 1 4%
Dragon 1 4%
Construct 1 4%
Giant 1 4%
Mystic 1 4%

Troops that are combinations are counted twice, which is why adding this up gets 48, when there are only 28 troops. The percentage however is out of 28, not 48. That means 54% of the troops are Elemental.

The game has no “Elemental” class but it seems perfectly clear to me that Forest of Thorns is a fine contender for one.

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Nah man.
Better to have 3 Elf Classes instead. :roll_eyes:

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