I don’t read the forum and this will be my first and only post. These are just my opinions and I probably won’t be returning to the forum after posting this. I just see this game being so much more than it is so I thought I would take the time to “complain” a little.
This is a stats driven game. Sure, the lore is a nice bonus but it should not take priority over valuable information about the game especially when everything revolves around boosting your troops and kingdoms to gain as much magic, life, armor and attack as possible. This information should be organized more efficiently and easily accessible. For example, when entering the class menu I shouldn’t have to click through multiple screens to find out what monster type and kingdom each class associates with. Why can’t this information be immediately on the banner screen? Two extra lines of text is all that is necessary right below the class name.
Similarly to the above, delves should have a lot more information displayed on the loading screen. I shouldn’t have to commit a sigil to see the map layout, color restrictions, etc. All of this should be immediately visible (or a click away) from the main faction page.
Mana should not become hidden when a troop is silenced or has its skill fully charged. I personally don’t care how pretty the ability animation is and even those that do could benefit from continuing to have such information persist. If I am running a troop like The Gray King it would be nice to continue to see the mana distribution for the entire enemy team to see which color would be most efficient to target (without having to manually click on each of said troops).
Lets not kid ourselves, to gain any real value from the campaign you have to buy the battle pass. On the stream your staff suggested these are missions we do anyway. This couldn’t be further from the truth. Things like the arena and using complete garbage classes are an uninspiring borefest. I would never touch these game modes unless it somehow became mandatory or “encouraged” to avoid spending valuable in-game currency. We are already paying you money for the battle pass so why make this a painful grind? Have all missions be active simultaneously and not require visiting the menu to click them off when complete. That would be a start.
There are a lot more UI related issues to list but it should be quite obvious that the game is failing in this regard when third party resources need to be created outside of the game by the community to more easily view this information.
This game is sorely lacking in creativity. All the stats we gain are meant for what specifically, guild wars? This is the only place stat grinding actually pays off in any meaningful way and the only place players can actually interact with one another. The rest of the game is strictly pve. So why are we stuck with boring game modes like arena, bounty events… actually all the new events that are just endless grinds. Why not have special modes where things like multiple weapon skills can be merged, class skill trees merged, using 5 troops, summoning a power from a troop not on your team for a single use, weapon augments that are like medals but provide a cool special effect etc. There are limitless ideas to make the game super fun to play and have the rewards tuned accordingly so the economy doesn’t get out of hand. I get it though, it’s a lot easier to do the minimal amount of work to extract the maximum value (aka $$) from your player base. Why put in all the development effort to do fun and interactive things when you can just be like “oh, they are getting close to the kingdom level/power level caps… better raise them some more”. Is this what we can expect until the game eventually dies? Stat boosting will absolutely kill your chances to get new players who will run as soon as they see the mountain they have to climb to compete with the veterans. Instead of boosting stats endlessly, please infuse some creativity into this game.
Endless looping troops that also do a lot of damage.
Entangle, freezing etc. applied to your troop before the game even starts via class talents.
These things needs to be tuned to make the game more skill based instead of RNG based. There should always be a win condition. Starting a game you have no prayer of winning is not a fun experience for anyone.
I would personally enjoy a harder ai but with things like freezing and entangle only be applied after the weapon (class) is used the first time. Troops that loop (gob, bee, etc.) shouldn’t also do a huge amount of damage. I am sure people have complained plenty about empowered troop but they keep coming so I guess that is a moot point.
People play games to have fun, a little escapism, and, in the case of gatcha games, feel powerful after collecting everything. There is no reason a mostly single player game should be a massive uninspiring borefest especially when it has so much potential.