True, you’d think someone would have posted a screenshot by now just to brag about it though. If the chance for a legendary task really is 5%, two legendary tasks on the same day should happen to 1 out of 400 players. Needs more data, but I’d consider that a strong indicator for additional limitations being in place.
I know for a fact that you can roll both a legendary and epic on the same day.
I don’t think duplicate task types within the same tier are allowed on the same day, but they are definately allowed across tiers (gems 1 with gems 3, traitstones 1 2 and 3, etc). You can most likely also have the same rarity fill every slot (no full common yet, but I’m betting it will happen). I’d have to go back and check my screenshots, but I might have seen a full rare or full ultra-rare. I know I’ve seen common, common, rare and common, rare, rare.
Looking back at everything again, my Legendary ratio might be a bit generous here, which would be bad news for the table’s overall value, since thats where the most gems come from since it has both the best payout and the best ratio of gems and keys to “other” (being just chaos shards). We’ll see in another week or so. If I get enough data, I’ll break it down by slot. I don’t expect a slot by slot breakdown to change too much, because while the ratios of “slot 1” would then favor lower rarity tasks, the ratios of “slot 3” would have to favor higher rarity tasks. I’ll need to see at least one mythic rarity task before I actually have any data for that (1% might be generous on that even), and I’d probably want a month (and four accounts worth) of data to use the hard data ratios rather than estimates.
I’ve had both in my first week list posted further up. My gut feeling is that two slots can only roll common to epic, one slot can only roll rare to mythic. Should be easy to disprove, only requires one player to run into a contradicting combination.
Started a data collection thread:
Boards from today on only, please, and for the full week, good or bad. Trying to avoid confirmation bias as much as possible.
Thanks for all the stats-work you’re doing, Mithran. Seeing the community come together like this in common cause makes me happy!
I don’t have a ss so maybe this means nothing to everyone, but according to my personal data, I had two legendary tasks on day 2.
You can still have the old system on switch if you want it. I hated the old system.
Confirmation that epic double legendary is possible:
One gut feeling debunked. Now I’m curious with happened to cause that “two tasks only” adventure board, it’s almost as if a duplicate task was received and discarded.
I think something to consider in terms of Mithran’s analysis is that even if the average number of raw Gems is lower, the Devs may feel that due to the low quoted participation with Daily Tasks (20%), more players are getting more Gems, on average, with the Adventure Board.
Another way to frame it would be that, assuming AB has higher participation, the Devs may be giving away more Gems/week due to greater participation or the relative ease(?) to obtain them.
I.e. they are utilitarians , which has its own implications.
AB Pros and Cons: (just my personal opinion as an end-end gamer)
Can’t swap out 1 task per day anymore (means less gems)
Same gem value = gems replaced by other stuff
No more wacky teams created to complete multiple tasks at once
No reason to do Arena ever again now
No reason to do Treasure Hunt ever again now
Must play every day now to get rewards (could farm snotstones on weekend pre-AB)
Less event keys
Less “friendly” defense teams helping others get snotstones
That’s a pro for me personally
I’ma still play Arena
These are all pros for me. I liked the act of trying to find a team to fulfil multiple tasks, and when you found one that could do 3+ if felt good, but then you have to play 15 games with a team of junk, which rapidly sucked the fun away.
Kill 100 Troops : 20 gems Harvest Souls I : 360 souls Seek Glory I : 70 glory Harvest Souls II : 540 souls Kill 100 Troops : 20 gems Search for Keys I : 9 gold keys Seek Glory II :105 glory Dig for Gems IV : 50 gems Kill 100 Troops : 20 gems Harvest Souls I : 360 souls Runes of Magic II : 6 minor traitstones, 4 major traitstones Harvest Souls III : 900 souls Kill 100 Troops : 20 gems Runes of Wind II : 6 minor traitstones, 4 major traitstones Harvest Souls II : 540 souls Dig for Gems III : 25 gems Kill 100 Troops : 20 gems Seek Glory II : 105 glory Mine for Jewel Shards : 825 shards Runes of Magic III : 8 major traitstones, 2 runic traitstones Kill 150 Blue Troops : 100 gems Seek for Glory I : 70 glory Search for Gold II : 6000 gold Search for Keys II : 4 gold keys, 1 gem key Kill 100 Troops : 20 gems Search for Keys I : 9 gold keys Dig for Gems II : 15 gems Harvest Souls II : 540 souls
- 6 for 20 gems
- 1 for 100 gems
- 6 common tasks
- 10 rare tasks
- 4 ultra-rare tasks
- 1 epic task
- 0 legendary tasks
- 0 mythic tasks
Summing up the things I care about gets me:
- 310 gems
- 1 high value keys, a mix of gem keys and event keys
- 350 glory
- 825 shards
The pile of glory once again makes up for the absolute absence of glory keys. Gems are nice, 60 more than I would have expected to receive from the old system. However, just a single key, so I’m missing out on roughly 20. Assuming an average of 10 gem keys, 10 event keys, that’s 250 gem value, meaning this week amounts to a loss of close to 200 gems.
TL;DR: Somewhat huge disappointment, it’s the second week though, I might just have gotten a continued very unlucky streak.
Kill 100 Troops : 20 gems Dig for Gems I : 10 gems Seek for Glory I : 70 glory Seek Glory II : 105 glory Kill 100 Troops : 20 gems Search for Keys I : 9 gold keys Harvest Souls III : 8 major traitstones, 2 runic traitstones Search for Keys V : 15 gold keys, 2 gem keys, 4 event keys Kill 100 Troops : 20 gems Search for Gold I : 5000 gold Seek for Glory I : 70 glory Dig for Gems IV : 50 gems Kill 100 Troops : 20 gems Search for Keys II : 4 gold keys, 1 gem key Runes of Stone III : 8 major traitstones, 2 runic traitstones Harvest Souls III : 900 souls Kill 100 Troops : 20 gems Seek Glory I : 70 glory Dig for Gems I : 10 gems Search for Keys IV : 4 glory keys, 4 gem keys Kill 100 Troops : 20 gems Search for Keys I : 9 gold keys Dig for Gems IV : 50 gems Map the Underworld II : 200 chaos shards Kill 100 Troops : 20 gems Runes of Magic I : 7 minor traitstones Runes of Fire II : 6 minor traitstones, 4 major traitstones Search for Gold III : 10000 gold
- 7 for 20 gems
- 0 for 100 gems
- 9 common tasks
- 2 rare tasks
- 4 ultra-rare tasks
- 3 epic task
- 2 legendary tasks
- 0 mythic tasks
Summing up the things I care about gets me:
- 260 gems
- 11 high value keys, a mix of gems keys and event keys
- 4 glory keys
- 315 glory
Best week yet. Glory balances out, gems balance out, high value keys roughly cut in half. Shame about the chaos shards task, less active players may find them useful, if you delve regularly they are about as valuable as souls. This week amounts to a loss of close to 100 gems.
TL;DR: Slight disappointment.
Daily Adventures are absolute trash. The rewards for Daily Tasks used to be largely gems, sometimes glory keys, gold and very rarely treasure maps or gold keys. But MOST days I would see 20-40 gems from tasks, but sometimes many more (for instance, win 75 games or whatever was 30 gems alone I believe).
Now I routinely receive runestone and soul adventures. Well, I have 3000+ of every runestone and 2.3 million souls. I don’t need anymore of those things, so giving me an adventure for them is just annoying.
The avg gems has definitely gone down for the majority of people I know, and the amount of common and rare tasks to the rest is a very bad ratio
Simple solution: make 2 days guaranteed 100 gems for top adventure
Complicated solution: make rarities of equal chance from common to mythic, and cut out certain rewards based on players collection(don’t need runestones or souls, don’t get those as tasks)
3rd option- lower gem costs 25%+ for all events
Doesn’t affect me personally with the resources I have, but for the majority of players it’s been a nerf on resources that is hurting them
I think the best solution is to make tailored tasks based on player status. If someone has millions of souls, they probably don’t need anymore. If someone doesn’t even have a troop they can upgrade because they are ALL upgraded and they have thousands of runes, they definitely don’t need more.
If someone is running teams with 13,000+ score, don’t give them tasks that max out at 1500 team score…
Does anyone know how the adventure board compares to the prebuffed snotstone event? (less stuff/less time investment version)