Adventure Board, a personal reckoning

The devil is in the details, and it seems like there might be a pretty big one hidden here. Adventure board tasks show up with lowest rarity to the left, highest rarity to the right. Is this because they get sorted or because the slots don’t roll on the same tables?

I haven’t seen any duplicate tasks on the same day, so the tasks definitely don’t get rolled entirely independently. I wouldn’t be surprised if there are two “low quality” slots and one “high quality” slot, with only the latter one even able to roll up mythic, legendary and possibly epic tasks. We’ve seen this kind of handling before with the old iron keys and the legendary guild tasks system, it could further lower the average payout quite significantly.

I’ve had epic tasks show up in the second slot. It would take rather a lot of luck to naturally get epics in the first slot, or multiple appearances of legendary or mythic tasks.

True, you’d think someone would have posted a screenshot by now just to brag about it though. If the chance for a legendary task really is 5%, two legendary tasks on the same day should happen to 1 out of 400 players. Needs more data, but I’d consider that a strong indicator for additional limitations being in place.

I know for a fact that you can roll both a legendary and epic on the same day.

I don’t think duplicate task types within the same tier are allowed on the same day, but they are definately allowed across tiers (gems 1 with gems 3, traitstones 1 2 and 3, etc). You can most likely also have the same rarity fill every slot (no full common yet, but I’m betting it will happen). I’d have to go back and check my screenshots, but I might have seen a full rare or full ultra-rare. I know I’ve seen common, common, rare and common, rare, rare.

Looking back at everything again, my Legendary ratio might be a bit generous here, which would be bad news for the table’s overall value, since thats where the most gems come from since it has both the best payout and the best ratio of gems and keys to “other” (being just chaos shards). We’ll see in another week or so. If I get enough data, I’ll break it down by slot. I don’t expect a slot by slot breakdown to change too much, because while the ratios of “slot 1” would then favor lower rarity tasks, the ratios of “slot 3” would have to favor higher rarity tasks. I’ll need to see at least one mythic rarity task before I actually have any data for that (1% might be generous on that even), and I’d probably want a month (and four accounts worth) of data to use the hard data ratios rather than estimates.

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I’ve had both in my first week list posted further up. My gut feeling is that two slots can only roll common to epic, one slot can only roll rare to mythic. Should be easy to disprove, only requires one player to run into a contradicting combination.

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Started a data collection thread:

Boards from today on only, please, and for the full week, good or bad. Trying to avoid confirmation bias as much as possible.

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Thanks for all the stats-work you’re doing, Mithran. Seeing the community come together like this in common cause makes me happy!

I don’t have a ss so maybe this means nothing to everyone, but according to my personal data, I had two legendary tasks on day 2.

You can still have the old system on switch if you want it. I hated the old system.

Confirmation that epic double legendary is possible:

One gut feeling debunked. Now I’m curious with happened to cause that “two tasks only” adventure board, it’s almost as if a duplicate task was received and discarded.

I think something to consider in terms of Mithran’s analysis is that even if the average number of raw Gems is lower, the Devs may feel that due to the low quoted participation with Daily Tasks (20%), more players are getting more Gems, on average, with the Adventure Board.

Another way to frame it would be that, assuming AB has higher participation, the Devs may be giving away more Gems/week due to greater participation or the relative ease(?) to obtain them.

I.e. they are utilitarians :stuck_out_tongue:, which has its own implications.

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AB Pros and Cons: (just my personal opinion as an end-end gamer)

Pros:
It’s faster

Cons:
Can’t swap out 1 task per day anymore (means less gems)
Same gem value = gems replaced by other stuff
No more wacky teams created to complete multiple tasks at once
No reason to do Arena ever again now
No reason to do Treasure Hunt ever again now
Must play every day now to get rewards (could farm snotstones on weekend pre-AB)
Less event keys
Less “friendly” defense teams helping others get snotstones

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That’s a pro for me personally

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I’ma still play Arena

These are all pros for me. I liked the act of trying to find a team to fulfil multiple tasks, and when you found one that could do 3+ if felt good, but then you have to play 15 games with a team of junk, which rapidly sucked the fun away.

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Second week:

Kill 100 Troops : 20 gems
Harvest Souls I : 360 souls
Seek Glory I : 70 glory
Harvest Souls II : 540 souls

Kill 100 Troops : 20 gems
Search for Keys I : 9 gold keys
Seek Glory II :105 glory
Dig for Gems IV : 50 gems

Kill 100 Troops : 20 gems
Harvest Souls I : 360 souls
Runes of Magic II : 6 minor traitstones, 4 major traitstones
Harvest Souls III : 900 souls

Kill 100 Troops : 20 gems
Runes of Wind II : 6 minor traitstones, 4 major traitstones
Harvest Souls II : 540 souls
Dig for Gems III : 25 gems

Kill 100 Troops : 20 gems
Seek Glory II : 105 glory
Mine for Jewel Shards : 825 shards
Runes of Magic III : 8 major traitstones, 2 runic traitstones

Kill 150 Blue Troops : 100 gems
Seek for Glory I : 70 glory
Search for Gold II : 6000 gold
Search for Keys II : 4 gold keys, 1 gem key

Kill 100 Troops : 20 gems
Search for Keys I : 9 gold keys
Dig for Gems II : 15 gems
Harvest Souls II : 540 souls

Top tasks:

  • 6 for 20 gems
  • 1 for 100 gems

Bottom tasks:

  • 6 common tasks
  • 10 rare tasks
  • 4 ultra-rare tasks
  • 1 epic task
  • 0 legendary tasks
  • 0 mythic tasks

Summing up the things I care about gets me:

  • 310 gems
  • 1 high value keys, a mix of gem keys and event keys
  • 350 glory
  • 825 shards

The pile of glory once again makes up for the absolute absence of glory keys. Gems are nice, 60 more than I would have expected to receive from the old system. However, just a single key, so I’m missing out on roughly 20. Assuming an average of 10 gem keys, 10 event keys, that’s 250 gem value, meaning this week amounts to a loss of close to 200 gems.

TL;DR: Somewhat huge disappointment, it’s the second week though, I might just have gotten a continued very unlucky streak.

Third week:

Kill 100 Troops : 20 gems
Dig for Gems I : 10 gems
Seek for Glory I : 70 glory
Seek Glory II : 105 glory

Kill 100 Troops : 20 gems
Search for Keys I : 9 gold keys
Harvest Souls III : 8 major traitstones, 2 runic traitstones
Search for Keys V : 15 gold keys, 2 gem keys, 4 event keys

Kill 100 Troops : 20 gems
Search for Gold I : 5000 gold
Seek for Glory I : 70 glory
Dig for Gems IV : 50 gems

Kill 100 Troops : 20 gems
Search for Keys II : 4 gold keys, 1 gem key
Runes of Stone III : 8 major traitstones, 2 runic traitstones
Harvest Souls III : 900 souls

Kill 100 Troops : 20 gems
Seek Glory I : 70 glory
Dig for Gems I : 10 gems
Search for Keys IV : 4 glory keys, 4 gem keys

Kill 100 Troops : 20 gems
Search for Keys I : 9 gold keys
Dig for Gems IV : 50 gems
Map the Underworld II : 200 chaos shards

Kill 100 Troops : 20 gems
Runes of Magic I : 7 minor traitstones
Runes of Fire II : 6 minor traitstones, 4 major traitstones
Search for Gold III : 10000 gold

Top tasks:

  • 7 for 20 gems
  • 0 for 100 gems

Bottom tasks:

  • 9 common tasks
  • 2 rare tasks
  • 4 ultra-rare tasks
  • 3 epic task
  • 2 legendary tasks
  • 0 mythic tasks

Summing up the things I care about gets me:

  • 260 gems
  • 11 high value keys, a mix of gems keys and event keys
  • 4 glory keys
  • 315 glory

Best week yet. Glory balances out, gems balance out, high value keys roughly cut in half. Shame about the chaos shards task, less active players may find them useful, if you delve regularly they are about as valuable as souls. This week amounts to a loss of close to 100 gems.

TL;DR: Slight disappointment.

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Daily Adventures are absolute trash. The rewards for Daily Tasks used to be largely gems, sometimes glory keys, gold and very rarely treasure maps or gold keys. But MOST days I would see 20-40 gems from tasks, but sometimes many more (for instance, win 75 games or whatever was 30 gems alone I believe).

Now I routinely receive runestone and soul adventures. Well, I have 3000+ of every runestone and 2.3 million souls. I don’t need anymore of those things, so giving me an adventure for them is just annoying.

The avg gems has definitely gone down for the majority of people I know, and the amount of common and rare tasks to the rest is a very bad ratio

Simple solution: make 2 days guaranteed 100 gems for top adventure
Complicated solution: make rarities of equal chance from common to mythic, and cut out certain rewards based on players collection(don’t need runestones or souls, don’t get those as tasks)
3rd option- lower gem costs 25%+ for all events
Doesn’t affect me personally with the resources I have, but for the majority of players it’s been a nerf on resources that is hurting them