A New Mythic Approaches - Undine

21,000 guild seals to get one, but I also was able to upgrade Isabella mythic so I’m not complaining

Good luck to the rest of you going after him.

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Along with all blue allies, my enthusiasm for this particular Mythic has also been submerged.

I am now silenced.

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250 VIP keys (!!) + 200 Gem Keys

FU

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The most basic concept is Azura, Undine, Waverider and Leviathan so you get the perfect color coverage, full bonus from the kingdom, race, and Maester of Water. Giant (+2 Blue) Banner.

  • All merfolks boosting Undine’s spell.
  • With all colors present any cast of Azura will result on mana gain.
  • Leviathan submerges itself on 4~5 matches increasing Undine’s damage.
  • Waverider protects allies in need while also boosting Undine’s damage. Also Icestorm on enemy’s death.
  • Two sources of full team’s dispel with Azura and Leviathan. Dawnbringer’a barriers are nulified, and the damage can be avoided by Submerge.

Notes: Merlion, positioned above Undine can be a nice option too. Since the whole “Nyx/Troll team” is tightly dependent of Nyx and Troll loops you can break it with Silence. Merlion is Impervious which is a welcome bonus sometimes.

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That was really expensive for a troop i’m pretty much only going to use on defense twice (maybe) a month. But at least i got merlantis to seven stars.

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I never really get why people talk about how “expensive” a troop is. You don’t “buy” mythics in this game. You buy dice. You get to roll them once. Then they give you a troop and explode.

The devs don’t cackle and set up data tables dictating “this mythic will cost 2000 keys to acquire”. They already did that, long ago, when they set the mythic acquisition rate to 1% or whatever. Nothing’s ever special about one week’s mythic compared to another: it’s always the same rate.

It’s just that since it’s a percentage chance instead of a fixed cost, some people get it for 1 key and other people spend 15,000 with no luck. I’ve always thought it was ironic that “gacha” sounds kind of like “gotcha”, because that’s what it is as a mechanic. Keys = lottery tickets.

I’m not griping about this from a “GoW is evil” standpoint but seriously. Thousands of keys is the expected cost for these things. People who spend less are the lucky ones. Lady Luck would argue, with a laugh, people who spend more are also the lucky ones. It’s best not to argue with her.

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Because it’s more concise than “it took a lot of x keys, y keys, seals, glory, and gems to obtain”. No, mythics don’t have a set dollar value, they “cost” resources that you “purchase” with your time, and some with real money. And like any purchase you have invested in, whether it be time, money, or whatever, when you look back on it and assess its usefulness in relation to its “cost”, often there’s buyer’s remorse. So “expensive” helps illustrate that point with fewer words. I like short and to the point whenever possible. We all know the odds, and many take the gamble anyway because (at least for me) collecting is a huge part of the game. I really don’t see the point of picking apart semantics.

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Hmmm… chase this mythic or wait for next… the dilemma…

I’d go with this guy. I prefer damage dealers over spawners though. Those sobs never catch for me.

Now 1050 Gem Chests, 3k Glory Chests and 1k Guild Chests (at max), no luck. Not that strong a mythic anyway, next!

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700 Gem Keys, 84 Guild Keys. Added 1 Mythic troop to the collection.

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200 glory keys for me. This was a lucky day because I haven’t had a mythic drop from glory keys in ages.

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Well I spent/used 3400 glory keys, 1000 gem keys and 507 guild keys to get him. Dropped on the final 200 glory keys.

Not great but better than some here I guess. Not sure he’s worth it though.

250 gem keys, 1200 glory keys and 13000 seals. Pretty cheap considering what I spent with Anu.

Took me 2k in Glory keys. Can’t complain :trident:

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Minor quality of life would be to make him submerge at the end of each turn so he can cast and still be submerged. Overall though I think he’s far too niche to be good. I’m not sure if he’s gargantuar bad but I’m happy I got him with glory keys on ps4 and mobile rather than gem/vip/guild

~2300 Glory Keys, 462 Gem Keys, then 50 VIP chests.
Still have 11k gems, though. I don’t even play anymore aside from the daily dungeons but I still have a gem stash. Well, at least it’s starting to go down now. Can’t trait the dude, of course, but eh, I got him.

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Hes blue, so he’ll be submerged at the end of the turn if you cast him. He just won’t be submerged (ever) when his damage is calculated.

None that I’d use regularly (because fast + semi-reliable beats slow + slightly more reliable). But if he is the highest mana thing on the team, you basically break Nyx’s AI with Mana Shield, and then you can get in a poke before the heavy hitters cast (if they even fill) and then you can go back to whittling them down again (since this strategy basically predicates not including things that have 22 or greater mana costs on the team). When I go with this strategy, I generally use Yao Guai as my Nyx-bait and heavy damager because it is faster. Replacing Elemaugrim with Undine in my Eternal Flame/Yao Guai/Flame Troll/Elemaugrim team had mixed results and is overall much slower and doesn’t do as well outside of facing teams that are filled with blue troops, AoEs, and Mana Drainers specifically.

Given his lack of damage is an intended part of his design and not a text error, I’m not sure why he just didn’t keep his submerge match trait. Submerge is broken by casting or taking skulls, he is highly unlikely to retain his boost ratio by the time he fills again. Being able to consistently set up into 48-60 damage (72 is not possible because he doesn’t stay submerged while casting, 66 is not likely because it requires all-merfolk with no way to set up into sumbmerging everyone and getting mana beforehand) on a couple troops is hardly overpowered - unless he is in a situation where he is silencing all or most the opposing team. I can’t discount just how powerful silencing an entire color is, and I wish this was the part of his design that they did away with so he can be a powerful troop in his own right while still being an “anti” troop (in this case, he would just be “anti-AoE”), but that still pretty good. Given this, he’d be more functional with a submerge match trait and a conditionless “submerge all allies” on his spell, even if he had to lose the ridiculous “silence all blue enemies” to do so. A “dispell all blue enemies” or even just “dispell all enemies” would be an appropriate thematic replacement here (and is on other troops in the kingdom basically for free).

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If I could get all of the resources I spent to catch him back, I would. :smiley:

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Good point.