9.4 Test Defense Issues

  1. I thought test defense was supposed to simulate the conditions present during guild wars, ie no astral spire enhancements. I’ve matched 3 skulls numerous times and got extra turns. I see astral spire abilities messages frequently.
  2. It’s really annoying that your test teams disappear nearly every time you exit and re-enter test mode. I would like it leave the test teams as is until I decide to change them.
  3. You can’t set different class abilities on your offensive and defensive teams if both are using the same class, ie elementalists. For example, sometimes I want one team to have rock solid and the other to have Deluge.
8 Likes

Astral Spire is only disabled if you select Guild Wars.

2 happens because it goes back to Central Spire after every battle. This is incredibly annoying, especially if you decide to tweak your team after a test battle, forgetting that you’re now changing Central Spire rather than Guild Wars. Then when you switch back to GW, your changes reset and you have to make them again.

Please fix this - stop it defaulting back to Central Spire all the time!

4 Likes

These aren’t exactly bugs and are more, things that should have been implemented had there been more capacity to really make this testing grounds the best it can be.

I have been gathering feedback to put into QOL requests for the team, so I’ll make sure to include the note about class abilities as point 2 is already in there

5 Likes

Jeto, while you are at it, could we add a feature to allow using unowned troops for testing defense? It would be helpful for newer players for sure (just make the troop mythic with 3 traits unlocked)

5 Likes

I’ve added that as well.

I do think it’s not that way already because it is pulling your opponent data directly from your own collection, and feel like there is an issue with if we changed that to be the entire collection of released content - with every single upgrade/temper/trait etc available.

1 Like

Really appreciate it!

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@Jeto

There’s another thing that needs changing for the testing area: the Monolith buffs shouldn’t be active here! Right now Monolith buffs are still applied.

Both AS and Monolith buffs should not be active in the testing area.

2 Likes

Which area are you playing in when the Monolith Buffs appear, Guild Wars or PvP?

AS in Testing Grounds is an existing known issue

1 Like

I am using the Guild War testing area.

I noticed that my magic buff from Ullor’s Henge was active and my Queen B was getting stronger.
Getting rid of the AS and Monolith buffs for the GW testing area really is needed.

Ideally the GW testing area should mimic real Guild War as much as possible.
Which means that it would also help if you could set/activate the Sentinel buffs you normally have with your Guild. That might be too much to ask, but a girl can hope!
I don’t see a way to ever get the indirect Sentinel buff active, where it gives extra stats to the higher ranked members. But having a way to mimic the +5 stat boosts would be nice to have there too!

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You could just not test while you have the buff. Test b4 or after

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I think the confusing part is that a test battle can look like a proper Guild Wars simulation while still using bonuses that wouldn’t apply in the real match.

Maybe a small summary of active buffs before starting the battle would help? At least you’d know what you’re actually testing.

I’m not sure how difficult it would be to make the testing conditions match Guild Wars exactly, but showing the differences seems like a reasonable first step.

And yeah, having the mode switch back automatically after every battle sounds pretty frustrating. I’d much rather it remembered the last mode selected.

Thanks Theoden, didn’t realize there was a specific defense selection for GW. It’s very annoying to use as everything reverts back to the Central Spire after each battle.

  1. There seems to be an issue when you leave the defensive battlegrounds. I have had trouble changing other PvP teams, unless I restart. Whether changing hero class or setting it up for the first time, it will revert to the previous setting after 1 battle. Likewise, the banner also will not change or will go to the default banner (blue/brown) after 1 battle.