9.4 PvP Matchmaking

I think the changes to the PvP match system are worse in 9.4 than previous builds. My level 1500 account now takes roughly 75 Blood Frenzy victories to earn 10k VP. Previously it was only about 60 matches. This increases the time I do not have to try to get to 560k VP by season’s end. Further, my 1950 level account was also increased from roughly 70 victories per 10k VP also to roughly 75.

I feel like I am playing more low level bots than ever now. When I choose the 3 trophy option I want high VP opponents. I don’t understand why the 3 trophy option doesn’t provide high VP opponents at all times. Scale up the low level opponents if you have to. 1 Trophy should regularly have opponents say 300 levels below me. 2 Trophy opponents should be within +/- 300 levels of me and 3Trophy opponents should be greater than 300 levels above me. Where someone’s level is to extreme, opponents should be scaled to fit that criteria.

VP ranges from a base of 30 to a base of 90. 1Trophy opponents should have a base of say 30 to 50VP, 2Trophy opponents should have a base of 50 to 70VP and 3Trophy should have a base of 70 to 90VP. I think you could easily adjust your matchmaking system to apply similar difficulty to players of all levels and a more consistent experience regardless of your actual player level.

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I’d wager that most of the high-level players are all in the same alliance and therefore won’t be made available as potential opponents for anybody in that same alliance.

Kezef, Alliance only matters for citadel battles not Quick Battles in PVP.