(Oops, deleted the first one). Do you have a source on that? I think that would be great, but it feels like the devs have been intentionally pushing the power of Exposion-based mana gen.
I believe it. This is how dealing with Queen Mab worked. They adjusted practically every game mechanic and troop involved except Queen Mab.
So it’s only natural that to deal with a narrow set of problems like “Explode 18 gems”, then all the troops that explode say, 2 or 3 gems should get worse.
On the flip side, Infernus is explode 5 gems… which is already potentially 45 gems… which would be more than half the board.
This got me thinking that perhaps the % modifier shouldn’t be altered, but the number of gems exploded. Maybe make it just a plus sign of 5 gems instead of a square of 9. That way, there’d be more of a difference between “explode 5” and “explode 10” when right now, there really isn’t.
(To add, though, they’d probably then need to buff a whole lot of “explode a gem” troops to make them not useless)
Old post, but still relevant. Tl;dr: 5 gem and 10 gem explode are quite substantially different on average. You need to be in the low teens before the differences per exploded gem diminish substantially.