70% mana from explosions?


#1

How does the 70% mana generated from explosions work?

Example:

Explode blue, surrounded by blue, blue, red, yellow, yellow, brown, brown, brown. How much of each? Is it total times 0.7? Is there rounding?

So, in my example:

blue 3 x 0.7 = 2.1… 2 mana? (does it matter blue was original explosion?)

red 1 x 0.7 = 0.7… 1 mana?

yellow 2 x 0.7 = 1.4… 1 mana?

brown 3 x 0.7 = 2.1… 2 mana?

Thanks!


#2

Yes, exactly like you did it

1=0.7 -> 1
2=1.4 -> 1
3=2.1 -> 2
4=2.8 -> 3
5=3.5 -> 4
6=4.2 -> 4


#3

Soon to be 50% a lot easier to add up lol


#5

(Oops, deleted the first one). Do you have a source on that? I think that would be great, but it feels like the devs have been intentionally pushing the power of Exposion-based mana gen.


#6

Just what the devs said on stream. they are looking into dropping it to 60% or 50%


#7

I believe it. This is how dealing with Queen Mab worked. They adjusted practically every game mechanic and troop involved except Queen Mab.

So it’s only natural that to deal with a narrow set of problems like “Explode 18 gems”, then all the troops that explode say, 2 or 3 gems should get worse.


#8

Oh come on my dragon soul team is the only viable one I have and now it’s going to be slower…


#9

On the flip side, Infernus is explode 5 gems… which is already potentially 45 gems… which would be more than half the board.

This got me thinking that perhaps the % modifier shouldn’t be altered, but the number of gems exploded. Maybe make it just a plus sign of 5 gems instead of a square of 9. That way, there’d be more of a difference between “explode 5” and “explode 10” when right now, there really isn’t.

(To add, though, they’d probably then need to buff a whole lot of “explode a gem” troops to make them not useless)


#10

Old post, but still relevant. Tl;dr: 5 gem and 10 gem explode are quite substantially different on average. You need to be in the low teens before the differences per exploded gem diminish substantially.


#11

Thank you! I was trying to talk myself into doing this, glad to save me the work!


#12

Looks like 14 to 18 is about as much as I’d care for my troops to have then. Thanks for that data!


#13

@Neight thank you for the reply