I only need reading glasses and wow, it’s tough to see what’s going on. Can’t imagine how it is for people with worse visibility impairments than I have (or with other disabilities or sensibilities).
No rarity indicators on cards in battle. While bands are still here. Nothing gained with that, but I lose important indication whom I battle and whom I need to prioritize.
Color text. Why it need to be color?! It hinders my reading, giving nothing aestetically, as for me.
No skills indication at all. Very important omission, especially when battle against reflective/stun-immune/devour-immune troops. I just used to look on them - and you removed them. Can it be set back instead this non-informative white gems?
omg, i am speechless about the new card design. it’s not about old habbit, it’s just poor. spend some time to do the right thing like fixing known issues, plz
As always, for long term players, rather underwhelming. The new design of cards is a nightmare. I had got to the point with this game that I was simply checking in daily after playing for so many years. I thought the new update might inspire, but my eyes!! Too much sensory overload. Sometimes it is best not to fix what isn’t broken. With everything geared towards newbies it is difficult to justify continuing to play, particularly when no thought is given to disability and sensory issues.
I don’t say this very lightly. BUT after all the bad decisions and mistakes that have been made, especially since last December (mass ban of innocent people), some people really should be released and replaced with others that are willing and able to do their job correctly!
Actually to my surprise, they are readable to me on my infamous 1024x768 resolution (19 inch 4:3 screen).
I know a bunch of mobile port games, where the font does not even support this low res and becomes literally unreadable due to blurring. This one is as sharp as it gets.
As with any major gems update, lots of complaints. Players are so conservative. After playing for several hours, the new UI has already grown on me. It’s actually quite good imo.
I don’t dislike the new UI myself, but many of the complaints about it are from disabled users who are now UNABLE to read the cards and play the game. That’s much different than just someone being averse to the game changing in any way.
You might want to lower your expectations. The devs don’t visit this forum, the community team has moved on to Puzzle Quest 3, the official news all get posted by some automated publishing software. Any questions you see here is really the community trying to figure out answers by themselves.
Is there some reason the icon for the Shiny Chest key looks more like a phallic symbol than a kay? Or is this also part of the team’s new design philosophy for a family-oriented game?
I’m also one of the players with a vision disability, and the updated troop displays in combat are horrid. As others have already noted, the numbers are way too small, the color scheme looks like twice-regurgitated vomit, and important info such as troop skills is no longer visible but takes multiple mouse clicks to find, which greatly slows play. The whole redesign slows play, which will drive more players to quit. Please consider reverting this.
I can’t even select from the chest menu with ease anymore, on console or handheld, because the white-border chest selection cursor has been replaced by teeny-tiny rectangles which are the exact same color as the default chest category border.
Well it’s hard to even process the new mode or anything else in this patch because I can barely tell what’s going on in match anymore. I have 20/20 vision, no epilepsy or vision issues, a 43 inch 4k tv (which is more than big enough for the room i’m in), and I am more confused trying to tell what’s going on in a game i’ve been playing for 5+ years than I ever have been.
You have a dark grey bar at the bottom and top of troops, put the rarity color back there. And on the cards in the troop section. This matters.
You pointlessly changed the side of the troop that the health and armor are displayed on, put them back on the inside (right side for the player, left side for the AI) like they’ve been since I started playing several years ago. I have to squint now (on the wrong side of the troop) to see the armor/health values because for some reason they’re smaller than before and buried in a bright rainbow of eye destroying carnage.
Put the mana number back on top of the mana color circle and make the numbers readable, not a random color in the middle of card. This just causes more of the color issues everyone’s complaining about.
The banner under the mana circle having the troop colors on it is visually annoying, if anything this should be the place where bronze silver or gold medal should be shown. Yes i’m aware that the banner is where it’s already displayed, the WHOLE banner (not just trim) should be one of 4 colors based on what the troop’s medal level is. I have to say it again, the troop’s mana colors being pasted all over that banner is seriously atrocious to the eyes.
I’m not sure what to say about the flashing thing when your troop is ready to cast. I liked it before where in my peripheral vision I could tell when a troop was ready to cast by seeing the artwork changing. With this new thing it’s just more way too bright colors that make the whole UI even more unreadable and hard to use. Maybe if there weren’t so many colors packed into such a small space I could actually tell when the graphic on the troop changes when their spell is ready. The mana circle not changing visually whenever the troop is at full mana is also throwing me off. Weird choices.
I don’t want to be a jerk to anybody who put work into making this in match UI happen because I like when things are fresh and new as much as anybody… But this has seriously caused the game to be a lot more annoying to play and has caused a lot of strain on my eyes in just the few hours i’ve played it since updating. And right in the middle of guild wars week too? This needs to be fixed pronto, I can only imagine what this is like to people who have actual vision issues. If it’s irritating my eyes it has to be murdering theirs.
I’m playing this game since 2015. Believe me, it is not “family oriented”. For the first couple of years, the default troop design was “breasts with attached creature”, and the intro screen made very sure to give that piece prominent display.
I think, one of their mobile phone services tightened the leash on them, so they had to tone down a bunch. But basicly they very much marketed towards a specific target audience.
You lost the meaning. “Smaller resolution on a large monitor” means something like “1024 on 1920 monitor” or worse. Not “get a big monitor and set it to low resolution” - this will be ok, if not too big, I believe.
Don’t get me wrong, I don’t hate the looks. But it’s just harder for me to figure out what’s going on.
The numbers are too small, plus the important ones (armor and health) were easier to read when they were on the inside, not on the outside.
And mana was fine being on the circle. We have an arrow indicator now, plus the changed picture.
They could have made the color white and 2/10 and when it got to 10 it could have turned whatever other color that is legible and not one of the mana colors. “mythic” color maybe. Anything but what it is now.
It’s not being conservative with the looks, but never ever go form over function.
They also change font size. Depending on whether it’s a 3-digit value or 2-digit value.
It’s EXTREMELY hard to read green numbers on a red background (my eyes are hurting). The one-pixel black border helps nothing Green on green and yellow on yellow is also just “awesome”. But not.
No point in saying it, as the Epic Trials proved, but the new card design is abysmal. Trying to figure out what’s going on is so overwhelming, I can barely even be bothered. They are a jumbled mess and definitely not remotely aesthetically pleasing.
Bizarrely, I cannot see how this is helpful to newer players at all. I doubt I’d have carried on playing if the cards had looked like this at that point. They are now indecipherable for established players, so how are they going to be easier for newer players to understand? I get the feeling decisions in this game are made by people who’ve never played it.