The 50% chance to summon a bandit is either broken as hell, or way too overpowered.
For the 3rd or 4th time today, I fought a low level pvp fight and ended up fighting a never ending spawn of bandits.
Because of the stealth ability, you can not focus on them., and so you kill 2 bandits and have 2 appear. Kill another 2 bandits, have another 2 appear. Over and over and over and over. IF you are lucky enough to be able to kill 2 at a time.
With no soul generating or necromancy, i just scored 18 souls for my last fight, meaning 14 bandits spawned before i was lucky enough to have this BS end, and this was a quicker end than some of these fights.
It can often be well over 20 to 30 for 1 fight vs the bandit spawning class.
[It never happened that much when i used the class].
This really needs adjusting/fixing/nerfing … something!
It is no fun to be stuck in a pvp fight that just never ends.
I know something like the dragon soul damages everyone … but there is no warning that the person you are fighting is one of these fights … otherwise i would never bother.
Can you please do something about this, its no fun and just horrible to encounter.
[or at least make things like this obvious when looking at pvp foes]
When i see the" death mark all when i die" trait, i avoid those fights [as i have lost a fight because all 4 of my guys died at once, also lost 2-3 in a turn too, so i skip these, but nothing clearly shows the bandit spawning guys, as its not a trait, its a class skill]