5.1 + 5.2 + 5.2.5 Update (Nintendo Switch)

5.1 + 5.2 + 5.2.5 UPDATE (NINTENDO SWITCH)

  • Kingdoms will now be able to be leveled to 20

  • In addition to the normal Gold and Imperial Deeds, Kingdom Levels 16-20 will also need a new type of Deed, the Book of Deeds. (See below for more details)

  • The rewards for levelling up your Kingdom will include (not necessarily in this order):

    • Bonus Mythstones from that Kingdom’s Explore
    • More Faction Hoard Stats
    • Kingdom Team Bonus to Tier V
    • Kingdom Skill Point

  • Books of Deeds have 6 variations, 1 for each color:

    • Book of Ice Deeds
    • Book of Nature Deeds
    • Book of Fire Deeds
    • Book of Air Deeds
    • Book of Magic Deeds
    • Book of Stone Deeds
  • Players will mainly be able to gain Books of Deeds in 2 different ways:

    • Campaign: Players will be able to earn Books of Deeds from the Free Rewards and Elite Pass Rewards.

    • Crafting: Players will be able to craft a Colored Book of Deeds with the following ingredients:

      • 50 Deeds of Color (Color must match the color of Book of Deeds being crafted)
      • 1,000 Souls
      • 500 Jewels (Color must match the color of Book of Deeds being crafted)

  • We have added support for Kingdoms to earn Kingdom Power up to Power Level 30.

  • As you know, Kingdoms may not be able to reach Power Level 30 when the update releases, but as we add more content to Kingdoms, Players will be able to progress further through their Kingdom Power levels.

  • We have introduced a new type of Vault, the Epic Gnome Vault.

  • Players will need to earn an Epic Vault Key from Treasure Gnomes to gain access to the Gnome Vault:

    • If a Gnome drops a Vault Key it will be either a Vault Key or Epic Vault Key, they cannot drop both.
    • Epic Vault Keys are rarer drops compared to the normal ones. (about 10%).
    • Vault Key drop rates have not been affected by this change.
  • This Epic Vault is similar to a Gnome Vault, however you will be fighting against King Cedric, the “Boss” version of Cedric Sparklesack.

  • King Cedric will drop up to x4 more loot compared to his regular counterpart in Gnome Vaults.

    • This only applies to the resources he may drop (Gems, Gold, Souls, etc.)
    • He will not drop extra copies of Troops or multiples of Orbs

We have made some changes to the Gnome Vault.

  • When players tap on the Gnome Vault Button in the Mini Games menu, it will bring up a pop up where players can select between playing a Gnome Vault or an Epic Gnome Vault

  • We have also made changes to Gnome Difficulty:

    • We have removed the old Difficulty system (similar to other game modes where we have removed it in previous updates).

    • There are new difficulty settings that players can set before they select a Vault.

    • These new difficulties work similarly to the difficulty in Adventure board, where troops can gain levels beyond 20, and have their traits unlocked.

    • The new difficulty settings will affect the currencies earned from the battle (including Gnome Rewards). This includes Gold, Glory, Souls, Keys, etc. It does not affect any Troops, Traitstones or Orbs earned.

      • EASY: Troop level 15, and 80% Standard Rewards.
      • NORMAL: Troop level 20, and Standard Rewards (same as the old Vault).
      • CHALLENGING: Troop level 40, and 110% Standard Rewards.
      • HARD: Troop level 80, and 120% Standard Rewards.

  • During a Gnome Vault Event, players will find a new Gnome Tracker in the Mini Games Menu.

  • This tracker will tick up for each treasure gnome you encounter and defeat, with the following conditions:

    • It counts the regular Gnomes that randomly appear in battles
    • It does not count Valravens, Raven Towers, Gnomes in Vaults, and Gnomes owned by Players in PvP
  • Once the tracker is completed (by defeating 5 Gnomes), players will be mailed out a Vault key

  • This will only reward a normal Vault Key (players will be unable to earn Epic Vault Keys from the Gnome Tracker)

  • The Gnome Tracker will then go back to 0, however the number of Gnomes required to earn the next Key will increase by 5 (to 10, then 15, then 20, etc…)

  • The Gnome Tracker will reset to 0 after the Vault Event, and the target will reset to 5 in the next event too.

  • The drop rate of Vault Keys during the event hasn’t been changed by the introduction of the Gnome Tracker.

  • Players will now have a chance to encounter the new Daemon Gnome.

  • This Gnome is much deadlier and trickier than the rest of his kin, if he manages to power up he will kill an Enemy and then run away.

    • This spell is a one cast only even in teams with more than 1 copy; it will only allow one cast, and the other copies’ spells will then be disabled for the duration of the battle. (Similar to the 4x Great Maw teams)
  • Players will be able to earn this Gnome from either type of Vault Battle.

  • The Daemon Gnome will drop Chaos Shards (as well as the chance of a Vault Key or Epic Vault Key like other Gnomes).

Arena was the first mini game we added to Gems of War back in 2015. We have mentioned several times in the past that we would like to go back and revisit the Arena to give it some love and attention. Now we have kept that promise.

  • We have removed the old Difficulty from Arena.

    • Difficulty will now be consistent throughout the run.
    • This means that difficulty no longer affects Arena Rewards when finishing an Arena.
  • We have replaced Heroes with Epic Troops.

    • Hero improvements in the past and newer powerful weapons have meant that Arena has become less about drafting a team, and more about which hero can cast their spell first. We wanted to shift the focus of Arena back to players coming up with clever combinations in their draft picks.
  • When drafting Troops, players will now be able to see their Arena team, so they can view the troops they have currently chosen. This allows them to plan out their other draft picks to optimize their team.

  • We have made improvements to the Arena Troop Pool, so newer troops will automatically appear as Arena options 3-4 weeks or so after they are released (previously, we would just add new batches of troops every 3-6 months).

  • We have reduced the max number of Victories from 8 to 6.

    • This reduces the amount of battles required to play. Generally, without the hero, we found these battles take a little longer, so requiring 6 battles to complete felt consistent with the old 8.
    • Number of Defeats remains unchanged
  • With the changes to Victories, we have rebalanced Arena Rewards and made some improvements to the amount of Trophies given:

    • 0 Wins: 50 Gold
    • 1 Win: 100 Gold
    • 2 Wins: 500 Gold, 75 Souls, 3 Trophies, 1 Glory Key
    • 3 Wins: 1000 Gold, 200 Souls, 8 Trophies, 1 Glory Key
    • 4 Wins: 2000 Gold, 350 Souls, 18 Trophies, 2 Glory Key
    • 5 Wins: 3000 Gold, 500 Souls, 30 Trophies, 2 Glory Key
    • 6 Wins: 4000 Gold, 750 Souls, 50 Trophies, 3 Glory Key
  • We have made 2 changes to the Arena Offer. The first is that it will now trigger at 5 Wins instead of 6, and will only happen 3 times per day.

  • The second change is that the Arena Offer will give a random Daily Deal.

    • Players who earn 6 Wins in an Arena run will get a 10% discount to their Arena Offer.
    • Offers do not include VIP exclusive offers.
  • We have added a new perk for players who are VIP 4 or higher, that they will start Arena runs with 1 Victory.

  • Campaign Tasks around Arena have been changed to reflect the Victory changes.

We have added a new event focused around the Arena.

  • During the event players will earn Valor based on the number of Wins from the Arena run

    • 0 Wins: 0 Valor
    • 1 Win: 0 Valor
    • 2 Wins: 5 Valor
    • 3 Wins: 10 Valor
    • 4 Wins: 18 Valor
    • 5 Wins: 30 Valor
    • 6 Wins: 50 Valor
  • The Mini Games Menu will have an Arena tracker (similar to Vault Event) which will track the amount of Valor a player has earned towards the current reward Stage.

  • The Arena Tracker has 5 different rewards that it will progress through before starting back at the first reward type again. Rewards that have been earned will be sent out via the In-Game Mail:

    • Reward 1: 3 Gem Keys
    • Reward 2: 1000 Jewel Shards
    • Reward 3: 2 Event Keys
    • Reward 4: 60 Writs
    • Reward 5: 1 Orb of Chaos
  • Arena of Valor also will support a pre-set Troop that will replace one of the regular troop draft picks.

    • The Troop will be given each time a player starts an Arena run during the Event.
    • The Troop is not limited by the normal rarities available in Arena (e.g. Common, Rare, Ultra-Rare, Epic).
    • These pre-set Troops may not happen in every Arena Event.
  • Any Arena runs started before the event begins will not give any Valor, and any Arena runs in progress at the end of the event can be completed like a normal Arena run once the event ends.

  • Valor doesn’t carry over to the next event, and any reward progress is lost once the event ends.

  • We have added a special new Flash Offer for special Event Pets.

    • Special Event Pets are the cosmetic Pets for special Events such as Halloween, Gems of War Anniversary, Campaign Pets, etc.
    • Faction Pets or Pets that can be gained from Pet Gnomes will not be offered.
    • Platform Exclusive Pets like Steam Puppy or X-Ball will not be offered.
    • New Special Event Pets will not be offered until 3 months after their first release.
  • The offer will cost $1.99 USD and can be purchased up to 2 times

  • The offer will contain the following:

    • 2x Pet
    • 50 Gems
    • 6 Colored Pet Food
  • Pets are chosen randomly but Players will not be offered a Pet if they have enough pets to ascend or are already at the maximum ascension.

  • Like the Weapon Flash Offer, this flash offer will appear randomly during the week, as long as there isn’t another Flash Offer running.

We will continue to run special 1-Day Pet Rescue events over various weekends throughout the year. This will give players several means to complete their Pet Collection and level them up.

  • Players are now able to select Campaign Tasks and they will be taken to the appropriate section of the game that will assist them in completing that Task.

  • The Campaign Button now has a drop down list like the Adventure Board does, so players can quickly view their current Tasks.

  • We have updated the Languages Tab in the Settings Menu.

  • We have made some changes when viewing Troop cards in Battles so that it does not affect game speed if the battle is running in the background.

  • We have made some visual improvements for Advent Calendars and Flash Offers

    • Advent Calendars will all have the new improvements, but only a few existing Flash Offers will use the new visuals with the 5.2 Update.
    • We will be updating other existing Flash Offers in future updates.
  • We have added support for more reward help popups in Advent Calendars and Flash Offers and Advent Calendars.

    • These rewards can now be tapped/ clicked or have controller shortcuts to get more information about that reward.
    • Players will no longer receive a popup message saying that a troop will be consumed when crafting Enraged Kurandara.
      • This is a visual change only, as the server change was made previously to no longer consume the troop when crafting this recipe.
    • We have added new Faction Delve Portraits for some of the released Factions for players to unlock.
      • The new Portraits will appear in the next 24hrs.

  • We have changed the Chests Menu so they will now show the Base Rarity of the card in the example display, instead of the rarity that you own it at.

  • We have fixed the bug in the Troop Filter Menu where the text would always be set to All Weapon Types instead of the Weapon Type Name.

  • We have fixed a bug where Troops and Weapons were not showing up in the Troop List unless restarting the game. The Troops and Weapons should now show up without having to restart the game.

  • We have fixed a bug where accepting a Guild Invite would cause a “Cliffy” Error.

  • We have fixed a bug with the Ascend All Troops option where it was not properly checking for troops existing in Delve & Event teams.

  • We have fixed a bug where the Epic Battle Settings could be reused between Guild Live Events (e.g. setting the Epic Battle to Legendary in a World Event would keep the same setting in a different guild event like Invasions or Raid Bosses which run at the same time on a weekend).

  • We have fixed a bug where the Guild Popup was only showing 1 live event of each type in the list on the right, even though multiples of the same type could run (e.g. 2 World Events running in a row).

  • We have fixed the bug where Dead/Empty Guilds could be encountered in Guild Wars, where there are no members in the guild to fight against.

  • We have fixed a bug on the Campaign Menu, Campaign Pass and Campaign Pass Upgrade menus on 4:3 aspect ratio devices.

  • We have fixed a bug where saving the Troop Filter was no longer working.

  • We have fixed an issue where Class Masteries were not applying in Battles correctly.

  • We have fixed an issue where Battle Icons on the World Event Fight Map would jitter when they were too close together.

  • We have fixed an issue where Valravens could overwrite Battle Bosses in World Events.

  • We have fixed an issue where players not in a guild would get an error if they tried to open a World Event news item.

  • We have also fixed an assortment of smaller issues.

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Campain’s haven’t even started yet on here heads up! Also are VIP chest’s meant to have been updated like all other platforms or is switch unaffected? As atm showing the 30% bonus on screen but clicking Left stick still show’s that Traitstones are within the drop pool of them.

They shouldn’t be since the Switch hasn’t gotten 5.3 yet and that’s part of the 5.3 patch.

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@Supremesis those changes are with consequent updates.

The Switch update only contains 5.1, 5.2 and 5.2.5 as mentioned above. :slight_smile:

1 Like