4.8 Update (Patch Notes)

4.9 Leaked patch notes:

  • Archer’s legendary trait Bullseye is too similar to the Assassin legendary trait Assassinate, so we’ve changed it to give +2 Bonus green mana
  • Assassin’s legendary trait Assassinate is too similar to the Archer Legendary trait Bullseye, so we’ve changed it to give +2 Bonus red mana
  • Barbarian’s legendary trait Barbaric Fury is too similar to every talent in the War talent tree, so we’ve just removed it entirely. You’ve got enough Attack already.
  • Bard’s legendary trait Bardic Inspiration is too similar to a number of Mythic troops who do the same thing for completely different colors. You’re just a hero class, not a mythic! We’re just going to delete this class and release a Mythic troop that does the same thing in the future.
  • The Knight’s legendary trait Full Plate is too similar to its Level 100 talent Armor Plating. They both give 2 armor per turn! We’ve completely redesigned this one. Now you gain 0 Armor every turn. Our internal testing has shown it never really made a difference in the outcome of any game anyway.
  • We heard you like spiders, so now Orbweaver’s legendary trait Familiar instead summons Dokkalfar, who can summon a Giant Spider, who can summon a Spider Swarm, so you can summon spiders while you summons spiders.
  • Plaguebearer’s Legendary trait Contagion is too similar to its talent Plaguebearer. On 4+ green matches, it was diseasing TWO enemies! That’s like having double Firestorms with Sunspear! He is called the Plaguelord though… so we’re going to let this one slide… but it’s on our radar…
  • Priest’s legendary trait Divine Aura is too similar to its level 100 talents Divinity and Eternal Summer. We really like that +2 thing so we’re going with yellow on that.
  • Warden’s legendary trait Ward is literally the same thing as its talent Wall of Vines for green troops, so we’re changing it to give +2 Bonus mana to all colors. It’s time for Warden to really shine, cuz no one has used this class in years.
  • We’ve heard from a number of players that Life and Death wasn’t functioning properly against enemies that were immune to Death Mark, so now it will Curse the last two enemies before applying Death Mark. Also it will Dispel them first so the Life Steal goes through.
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